Turner Locke

Name : Turner Locke

INIT
roll 1d20+5

Taser
roll 1d20+9 DC 10+7Rank affliction (fort) impaired/daze 2nd stunned/defenseless
roll 1d20+8 DC 15+6 Damage (tuff) DC 10+5 affliction (fort) impaired 2nd stunned *homing

roll 1d20+7 rolling toughness
roll 1d20+6 toughness
roll 1d20+8 Dodge
roll 1d20+9 Will
roll 1d20+7 Fort

Static Dodge 19
Static Parry 19

roll 1d20+14 Deception
roll 1d20+9 Perception
roll 1d20+11 Persuasion
roll 1d20+9 Insight

Current statistics

PL 8
PP 120/120

Hero points 1/8
Luck use 2/3

Conditions :
Bruise : 1
Injury : 0

Concept
Everyday delivery man

Back story

Issues

The true nature of the silver keys : The keys have their own adgenda and seemingly has more power than has been seen. What is it's limits, and why does it seem to draw Turner to places to seemingly do unrelated and odd tasks? (boosts to stunts involving keys, needing to do actions to satisfy them (or even doing it in his sleep/trance). Cultists also seem to catch him and beat him up regularly for using the keys though seemingly he never gets killed during it.

Delivery job : Turner now makes a living by delivering packages across nations without actualy corssing borders. Which has gotten lots of interest from less then reputable sources. He has made some word of mouth contacts and keeps meeting locations in rotation. He never looks in the packages he delivers but the general rule is no weapons, nothing involved in human traficing, and no illict pornography effectivly nothign that would get you in trouble through normal delivry means.

Key quests : Turner doesn't even know when he starts theses or knows what he needs to do, but ocasioanlly he just goes to places and does things that only in retrospect he belives is for the silver keys. He sometimes picks up some things or causes a supernatural occurance to bother him for a while, he really needs to get this under control.

Complications

Criminal record : Turner Locke was arrested and jailed for Trespassing on top of breaking and entering of a single mothers home and sleeping in a guest bed as it was his room when he lived there as a child. His time spent

IRS : Turner is an american citizen. No matter where he goes the IRS wants their cut, and his reporting of where he lives, how much he makes, and other such things are looking sketchier and sketchier. Turenr takes pains between his criminal record and the fact he knows some tax/sales law/other such beuracrical things to avoid standing out more than he has to when he's doing what seems to be a less than legal job.

Sara Store : She really could put those keys to use.

The strange storage in middle of nowhere :

PL 8
PP (PL*15) 20

Attributes
2:1

STR 0 0
STA 1 -2 (from 2 to 3 PL 8)
AGL 1 -2
DEX 0 0
FGT 1 -2
INT 1 -2
AWE 4 -8 (from 2 to 3 PL7 to 4 PL8)
PRE 3 -6 (from 2 to 3 PL7 to 4 PL 8)

22;

Defenses
1:1

Dodge(AGL) [2]+7 7 (tradeof +) (from 6 to 7 PL 8)
Fortitude(STA) [2]+5 5 (tradeoff -)
PARRY(FGT) [1]+ 8 8 (tradeoff +) (from 6 to 7 PL7 to 8 PL 8)
TOUGHNESS(STA) [2/3]+4 4(tradeoff -)
WILL(AWE) [4]+5 5 (tradeoff +) (from 4 to 5 PL7)

29,51;

Skills
1:2

Acrobatics (AGL 2) Trained 1
Athletics (STR 0) 0
Close Combat (FGT 2) 0
Deception (PRE 3) 11 (+7 PL 7)
Experties (INT 1) Trained(specilize) 0
Experties (INT 1) Arcane 2
Experties (INT 1) Beurocracy 2
Inight (AWE 4) 5 (+1 pl 7)
Intimidation (PRE 3) 2
Investigation (INT 1)Trained 2
Perception (AWE 4) 5
Persuasion (PRE 3) 8
Ranged Combat (DEX 1) 0
Sleight of Hand (DEX 1) Trained 1
Stealth (AGL 2) 2
Technology (INT 1) Trained 1
Treatment (INT 1) Trainted 0
Vehicles (INT 1) Trainted 0
42:21

-21,72;

Advantages
1:1

Equipment [1] (mostly disguises)

Instilation [1]
Size 1 Toughness 6
Medium size 1
Door Collection 1 (all sorts of doors for easy silver key travel)
Secret 1 (middle of nowhere in abandoned town)
Living space 1 (its a house)
Power sysetm 1 (Multiple cables to various forgoten sockets in wallmarts through small doorways)

Second Chance 1 Booze fortified (Fortitude check, Poison)

Fascinate 1

Luck [3] (luck 1 to 2 PL 7 to 3 PL 8)

Connections 1

Defensive Roll [2] (bought PL 7 uped PL 8)
Taunt 1 (Bought PL 7)
Improved initive [1] (bought PL 7)
Set-up [2] (bought PL 7)
Ranged attack [1] (bought pl 8)

Side kick [5] (bought PL 8)

20,92;

Powers
X/r+Y +Z(ap)

Silvered keys that open doors
Device -2 per 5 points flaw
20 points spent -4 points -16 points total

Base
Lock Control 6 ranks 3/r -18
Transform 2/r
Locked into unlocked
+1/r Increased duration continuious
-1 Quirk : observed permenance. Object changed need not nescidsarly change back only when turner drops
it as a free action. If the objects new state is not natural (IE it was locked in such a way
that it could not be normaly unlocked) the alterations may revert when unobserved and outside
of the keys direct influence. If the lock is part of a system or is self alterating such as
in an electronic lock system or a door that locks and unlocks on a tiemer the door may return
to its origional state if outside of turners influence or have a will/technology save against
ranks of lock control.
+1 flat other way Unlocked into locked

+AP 1
The space between doors
Movement (Dimensional) 2/r
+2/r Extra - Portal
-1/r Flaw - medium "doors"
Dimension of twisted space - a place that has no true distance but aligns itself to the wielders
intrusion and creates some sketchy traversable path between the two imaginined points. All manner of
complications may occur based on the distance and the differnce between the two doors.

+AP 2
Short hop
Telport 6 ranks 3/r -18
+2/r Extra Portal
-1/r Flaw Medium : Doors

Custom Taser 12 PP (20 in contianer) -12
Device -2 per 5

+Taser Total 9
Affliction 7 ranks 2(1+1+1-1/r)+4+1ap
1st Impaired, daze
2nd Stunned, Defensless

+1/r Extra - Cumlative
+1/r Extra - Extra condition
-1/r Flaw - limited degree does not have 3rd rank

+4 flat Accurate +8

AP 1
+Unlocked potential Total 11
+3 flat Accurate +6
Afliction 6 ranks 1+1-1-1/r-1+1 6
1st Impaired
2nd Stuned
+1/r flaw Increased Ranged
-1/r flaw Limited dgree does not have 3rd rank
-1/r Limited - Requires Silver keys to use(keys being remove from person or used for somethign else stops effect)
-1 flat - activation (he puts the keys into the taser)
+1 flat Homing

Linked
damage 6 ranks 1+1/r+1-1 4
+1/r Extra Increased Ranged
-1/r Limited - Requires Silver keys to use(keys being remove from person or used for somethign else stops effect)
-1 flat - activation (he puts the keys into the taser)
+1 flat Homing

28,120;

To PL 7 WORTHLESS mucekd things up as I didn't have proper totals from devices, paid full price

to PL 8 had some missed points I had to include

Name
Bialbu

Concept
Sloth <s>anime</s> Demon

Back story
we summoned a demon yo

Complications
Lazy : Very lazy
Corupting : though terrible at it because lazy
Mortal inexperienced : All that lazy learning and not an idea what to really do with it. Also a century or two out of date

PL Max 8
PP (rank*5)

Attributes
2:1

STR -2 +4 Her normal form is a weak college girl
STA 1 -2 She's fit at least
AGL -3 +6 So laaaaaaaaaaa
DEX 0 actualy not attrified
FGT -3 +6 aaaaaaaaaaaaazy
INT -2 +4 Thinking is hard
AWE -3 +6 concentration is harder
PRE 2 -4 lazy college girl but still college girl even if lacking.

+20;

Defenses
1:1

Dodge(AGL) [-2]0
Fortitude(STA) [ 1]0
PARRY(FGT) [-2]0
TOUGHNESS(STA) [ 1]0
WILL(AWE) [-3]0

0,+20;

Skills
1:2

Acrobatics (AGL) Trained 2 (Can do tricks!)
Athletics (STR) 2 (More tricks!)
Close Combat (FGT)(specilize) 0
Deception (PRE) 0
Experties (INT) Trained(specilize) 0
Planes 8 (won't shut up about hell)
Magic 10 (Sure why not)
Entertainment 6 (Knows teh best way to coach potatofy people)
Histroy 8 (Ehhh stupid master didn't you know about?)
Inight (AWE) 0
Intimidation(Pre) 0
Investigation(INT)Trained 0
Perception(AWE) 0
Persuasion(PRE) 4 (She needs some is a demon)
Ranged Combat(DEX)(specilize) 0
Sleight of Hand(DEX) Trained 4 (Can do all sorts of slight of hand things if bothered)
Stealth(AGL) 0
Technology(INT) Trained 0
Treatment(INT) Trainted 0
Vehicles(INT) Trainted 0

22

-22,-2;

Advantages
1:1

Contacts (demonic)

1,-6;

Powers
X/r+Y +Z(ap)

cute demon bits -3
Extra limbs [3]
1/r
Tail, and 2 nearly useless wings

Demonic abilities
1/2r
Enhanced attribute 1/r (6+6+5(10/2)+4+2)/2 -11
Strength 3 (cost 6 gives +3)
Dextarity 3 (cost 6 gives +3)
Agility 5 (cost 5 gives +5) (4 with normal flaw applied)
Flaw -1 Sloth, can not be used for "speedy" things such as initive or dodge

toughness 3

awareness 2p
1/r
magic
acute

Flaw -1 hallowed disability (can not use on holy ground or bound by holy objects)

Demons Cunning 4 pp
Enahnced attribute 1/r
Inteligence 8 [ 1/2] -4 pp
-1/r flaw limited : Knowing (limited to knowledge skills, can't actualy be used in operation though can be used in assisting)
-1/r flaw Unreliable : Devils clause, all awnsers provided with this may gloss over obvious problems and basic facts until they are reached (Oh you just need to go to this locaiton and enter the tomb to get the McGuffin *later* Ehhh? you can't deal with the ancient Dragon statues that awoke becuase you have the key aren't you a useless master jeeze you just need to know the keyword to deactivate them" Failures at roll may still give information but with more missing obvious problems with it)

Imortality 1 rank -2
2/r

22,25;

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