Adventures Wanted Templates

Here are some crappy templates to give you some ideas, I'm probably going to be lenient and completely throw out this idea in the end but here it is.

New idea make your own 15 point "race" template.

15 point, distribute among Attributes, feats, skills, and powers.

For powers the effect should be innate, though there are now rules for countering innate "magical" effects, see the house rules for details (in before I get burned for what's considered magical).

Example templates

Fae

ATTRIBUTES:

  • dex+2
  • wis +2
  • chr+2

4
SKILLS:

  • Diplomacy 4

1,5
FEAT:

  • Fascinate(Diplomacy) 1

1,6
POWERS:

  • Magic(3)
    • Spell(6 points worth)
    • Power feat innate

Total 15

Mundane

FEAT:

  • Determination 2
  • Determined Recovery 2
  • Escape Death 2
  • Improvisation 2
  • Inspiration 2
  • Inspired Feat 2
  • Lucky Dodge 2
  • Second Wind 1

15
total 15

"Little ones"

ATTRIBUTES:

*Str+2
*Dex+2

4
SKILLS:

  • 6 points of related skills

FEATS:

  • 2 points of related powers

POWERS:

  • Shrink [4]
    • Flaw Permanent
    • Power feat innate

3
Total 15

Demi human

ATTRIBUTES:

  • Str +2
  • Dex+2

4
SKILLS

  • stealth 4
  • notice 4
  • slight of hand 4

3,7
POWERS:

  • Super sense (1)
    • Dark vision
    • power feat innate
  • Control Darkness (2)
    • Power feat innate

8
Total 15

Nature born

ATTRIBUTES:
*Str +2

2

POWERS:
*Regeneration(1)
* Rate (1)
* Flaw Sunlight
* Power feat innate
* power feat Regrowth

*Super strength
* Flaw permanent
* power feat innate

  • Immunity(3)
    • poison
    • aging
    • hunger
    • power feat innate
  • Control plant (4)
    • Flaw range
    • power feat innate

Total 15

Construct

A basic golem with no self awareness save how to move around to attempt to do it's orders. Constructs are often made to meet a task and as such are made with such features.

Template requirements
ATTRIBUTES:

  • CON N/A
  • INT 0
  • CHR 0

SAVES:
*Fort N/A

POWERS:

  • Immunity(30)
    • No fort save

Total 0

OPTIONS:
15 points of stats, skills, or innate powers.
Int and CHR must be above 3 to be a playable character, bellow that they are considered to be "animal" intelligence and ego.

RULES:
All damage is lethal to a construct. And do not heal normally unless 5 points of regeneration in rate is taken. Craft checks may be made to heal also, death may even be averted in certain circumstance

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