Su-47 Berkut

Su-47

Cost: 173.8 CP
Weight: 17.6 tons
Scale: x1

Configuration: MV: Land MA: Flight MA:
Fighter 0 0 30 (Mach 2.3)

Servos and Armor:

Servo: Class: Kills: Space: Cost: Armor: Type: SP: AbC: DC: Cost:
Torso Heavy Striker 10 0/10 10 Lightweight Standard 2 - 1 2
Right Wing Heavy Striker 5 0/5 5 Lightweight Standard 2 - 1 2
Left Wing Heavy Striker 5 0/5 5 Lightweight Standard 2 - 1 2
Right Tail Medium Striker 4 0/4 4 Lightweight Standard 2 - 1 2
Left Tail Medium Striker 4 0/4 4 Lightweight Standard 2 - 1 2

Cost: 38 CP
Weight: 19 tons

Sensors:

Sensor: Type: Range: Comm: Kills: Location: Cost: Space:
Main Heavy Striker 11 km 1,300 km 2 Torso 6 1
Radio/Radar Analyzer - As Main sensors - 0 Torso 5 1

Cost: 11 CP
Weight: 1 ton

Weapons:

Name: WA: Range: Damage: Shot: Kills: BV: Cost: Space: Location: Notes:
GSh-30-1 +0, see below 6 2K, see below See below 2 4 8.7 2 Torso -
GSh-30-1 ammo (+1) - - 20 1 - 4.2 1 Torso Tracer

Cost: 12.9 CP
Weight: 1.5 tons

Movement Systems:

System: MA: Location: Kills: Space: Cost:
R. Thruster 7 (14) R. Tail 0 2 6.1
L. Thruster 7 (14) L. Tail 0 2 6.1

Cost: 12.2 CP
Weight: 0 tons

Powerplant, Controls, Hydraulics:

Powerplant: Control System: Hydraulics:
Source: Hot Overcharged Combustion
XS: 5
MV: +1
MA: +1
M-Pool: +33%
Cost: x0.1
Type: Screen
M-Pool: +0%
Cost: x0.0
Hydraulics: Standard
Space: 0
+Melee: 0
Lift: x1
Cost: x0.0

P+C+H Cost Multiplier: x0.1
P+C+H M-Pool Bonus(+%): +33%
P+C+H Other Notes: Powerplant is split between R. Tail and L. Tail

Cost Multiplier Systems:

System: Cost: Space: Special:
Maneuver Verniers +2 x0.2 10 3 per wing, 2 per tail
Stealth x0.2 0 -
Targeting Computer +2 x0.1 0 -

Total Multiplier: x0.5
Total M-Pool Bonus(+%): +0%

Subassemblies:

System: Location: Space: Cost: Notes:
Cockpit Torso 1 1 1 crew, Canopy enclosure, Ejection Seat
Hardpoint Torso 2 3 For missiles, etc.
Hardpoint R. Wing 2 3 For missiles, etc.
Hardpoint L. Wing 2 3 For missiles, etc.
EW System Torso 2 26 Sensor jamming 4, missile jamming 4, radar jamming 4, ECCM 4

Cost: 27 CP
Weight: 0 tons

Final Costs:

Base Weight: 21.5 tons
Fuel Weight: 2.1 tons
New Weight: 23.6 tons
Base Cost: 101.1 CP
Cost (after Multipliers): 161.8 CP
Efficiency (-6 tons): 12 CP
Cost (w/ Efficiency, links): 173.8 CP
Final Weight: 17.6 tons
Scale: x1
Scaled Cost: 173.8 CP
Scaled Weight: 17.6 tons

Hardpoint Weapons (Semi-realistic loadout restrictions):

Name: WA: Range: Damage: Shot: Kills: BV: Cost: Space: Location: Notes:
R-77 +1 11 10K 1 per missile 0.67 per missile - 9.7 x fighter's cost multiplier per missile 1 per missile Hardpoint Smart 2, Skill 9+, Long Range
R-73 +1 9 7K 1 per missile 0.47 per missile - 5 x fighter's cost multiplier per missile 1 per missile Hardpoint Smart 2, Skill 9+
GSh-30-1 Gun Pod +0, see below 6 2K, see below See below 2 4 8.7 (11.7 with interservo link to internal gun) x fighter's cost multiplier 2 Torso -
GSh-30-1 ammo (+1) - - 20 1 - 4.2 x fighter's cost multiplier 1 Torso Tracer

Designer’s Notes:

My semi-fictional take on a Su-47 Berkut in Mekton Zeta. This version of the Su-47 does not have an internal weapons bay, but rather underwing and fuselage hardpoints (as specified on Wikipedia). The Stealth cost multiplier represents ‘plasma stealth’ technology, while the EW system represents some of the more advanced capabilities of an active array radar system.

Kiyo's Su-47

Cost: 133.9 CP (178.8 CP w/ optional systems)
Weight: 17.6 tons
Scale: x1

Configuration: MV: Land MA: Flight MA:
Fighter 0 0 30 (Mach 2.3)

Servos and Armor:

Servo: Class: Kills: Space: Cost: Armor: Type: SP: AbC: DC: Cost:
Torso Heavy Striker 10 2/10 (0/10 w/ EW System) 10 Lightweight Standard 2 - 1 2
Right Wing Heavy Striker 5 0/5 5 Lightweight Standard 2 - 1 2
Left Wing Heavy Striker 5 0/5 5 Lightweight Standard 2 - 1 2
Right Tail Medium Striker 4 0/4 4 Lightweight Standard 2 - 1 2
Left Tail Medium Striker 4 0/4 4 Lightweight Standard 2 - 1 2

Cost: 38 CP
Weight: 19 tons

Sensors:

Sensor: Type: Range: Comm: Kills: Location: Cost: Space:
Main Heavy Striker 11 km 1,300 km 2 Torso 6 1
Radio/Radar Analyzer - As Main sensors - 0 Torso 5 1

Cost: 11 CP
Weight: 1 ton

Weapons:

Name: WA: Range: Damage: Shot: Kills: BV: Cost: Space: Location: Notes:
GSh-30-1 +0, see below 6 2K, see below See below 2 4 8.7 2 Torso -
GSh-30-1 ammo (+1) - - 20 1 - 4.2 1 Torso Tracer

Cost: 12.9 CP
Weight: 1.5 tons

Movement Systems:

System: MA: Location: Kills: Space: Cost:
R. Thruster 7 (14) R. Tail 0 2 6.1
L. Thruster 7 (14) L. Tail 0 2 6.1

Cost: 12.2 CP
Weight: 0 tons

Powerplant, Controls, Hydraulics:

Powerplant: Control System: Hydraulics:
Source: Hot Supercharged Combustion
XS: 5
MV: +2
MA: +2
M-Pool: +67%
Cost: x0.2
Type: Screen
M-Pool: +0%
Cost: x0.0
Hydraulics: Standard
Space: 0
+Melee: 0
Lift: x1
Cost: x0.0

P+C+H Cost Multiplier: x0.2
P+C+H M-Pool Bonus(+%): +33%
P+C+H Other Notes: Powerplant is split between R. Tail and L. Tail

Cost Multiplier Systems:

System: Cost: Space: Special:
Maneuver Verniers +2 x0.2 10 3 per wing, 2 per tail
Stealth x0.2 0 -
Targeting Computer +1 x0.05 0 -

Total Multiplier: x0.25 (x0.45 w/ Stealth)
Total M-Pool Bonus(+%): +0%
*Italics denotes optional systems.

Subassemblies:

System: Location: Space: Cost: Notes:
Cockpit Torso 1 1 1 crew, Canopy enclosure, Ejection Seat
Hardpoint Torso 2 3 For missiles, etc.
Hardpoint R. Wing 2 3 For missiles, etc.
Hardpoint L. Wing 2 3 For missiles, etc.
EW System Torso 2 26 Sensor jamming 4, missile jamming 4, radar jamming 4, ECCM 4

Cost: 10 CP (27 CP w/ EW System)
Weight: 0 tons
*Italics denotes optional systems.

Final Costs:

Base Weight: 21.5 tons
Fuel Weight: 2.1 tons
New Weight: 23.6 tons
Base Cost: 84.1 CP (101.1 CP w/ optional systems)
Cost (after Multipliers): 121.9 CP (166.8 CP w/ optional systems)
Efficiency (-6 tons): 12 CP
Cost (w/ Efficiency, links): 133.9 CP (178.8 CP w/ optional systems)
Final Weight: 17.6 tons
Scale: x1
Scaled Cost: 133.9 CP (178.8 CP w/ optional systems)
Scaled Weight: 17.6 tons

Designer’s Notes:

Strega Kiyohime (played by Patchoulli)’s custom Su-47. The emphasis of the modification to this Su-47 is maneuverability over everything else. The main modification is an upgrade of the Overcharged powerplant to a Supercharged powerplant. This allows it to ignore a B-Mod of -1. The Targeting Computer has been slightly downgraded, but still allows the fighter to ignore B-Mod penalties of up to -2 to Mecha Gunnery and Mecha Missiles when coupled with the MV bonus granted by the Supercharged powerplant. The plasma stealth and electronic warfare capabilities are not essential for the pilot, so they have been made optional.

Typical combat loads for this fighter:
1.) 2 GSh-30-1 Gun Pods w/ linkage to the internal gun, 14 missiles.
2.) 20 missiles.

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