See Edward Rant

An Angry Summary of the Rules

<Kirsch> Murmur, Spec. Stop talking about Ads and the Miko drama. No one gives a shit. Consider that topic blacklisted. Patchoulli, stop whining. This is no longer a classroom, it's a bootcamp. If you say "I'd explain but it sounds like whining" you sure as hell better explain, because otherwise no one cares, and you need to realize that.
<Kirsch> If you're told someone, consider it being told to you by professionals. You run into problems at nearly every turn and I end up hearing the whining, well you don't seem to be changing anything this time around.
<Kirsch> Back to Murmur and Spec. You two are guests here. Spec, so long as you're here you're either going to stop going to Gao's channel, or you're going to stop talking about it.
<Kirsch> We're fine with mechanical discussions until you get to the point of making outlandish optimized builds and arguing over the best course of action. And I'm nipping this one in the bud right now, but if someone isn't playing an 'optimized' build and you want to make a suggestion, make it. If they don't want to follow your advice, and they aren't hurting anyone, don't push it.
<Kirsch> Not hurting anyone is a fairly loose definition, but it's one that should be obvious in most circumstances.
<Kirsch> In general, if you want to join a game, make it known that you want to play. Don't start making a character immediately though. Don't say "I know what I'll use for this game", say things like "I would be interested in that". Make it known. It's seniority, but me, Scribs, Vega, and Thoon are likely only thinking about each other. If you want to play, talk to the GM and put your name on the page.
<Kirsch> Don't wait a few weeks and start making a character and not talking to anyone and then assume everyone knew you were going to play.
<Kirsch> Another thing is that if you're in a game, you're going to discuss it with other people at some point. There's a proper way to do this. Don't just list off the things you're going to do, ask others. I cannot stress enough how important this is. Otherwise you end up playing something vastly at odds with the group.
<Kirsch> Your character is not just your character. It's everyone else's as well. You aren't from a vacuum. Your character could have been cloned ten seconds ago, but they'll still have a personality. It's that personality that will matter, it will be what everyone else interacts with. Whether you think your character's personality will clash or not, talk. Communication is key.
<Kirsch> More than that, sometimes the things we all do, myself included, is very, very, very derp. Talking with other people is what keeps you from being you. Because let's face it, you are a dumbass. Everyone else is as well, but if they sand out your dumbassity, then no one else notices because you fit within the dumbassity levels of the game.
<Kirsch> On that note, while I none of you have had that problem, if the Gamemaster, Dungeonmaster, Storyteller, Storyguide, Narrator, Referee, or Judge of a game vetoes something because they say it doesn't fit, you listen to them. They know more than you do if something fits. Listen to them. Do not whine. You may be able to convince them, but it's likely to be something that will result in concessions.
<Kirsch> Concessions more on your side than theirs. I don't mean to say that everyone is a hard, unshakeable GM. These are things that are not likely to come up at all, but when they do come up, this is likely how they will go down. Tangentially: if the GM isn't comfortable with you doing something because they don't know things well enough, that is a valid reason for a veto.

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