Basic asset and drawback reference:
assets and drawbacks
1 - 5 exp
2 - 15 exp
3 - 35 exp
4 - 55 exp
Basic work
Drawback:
Clumsy (3)
Your character is not able to precisely move their body around. All tests governed by agility attribute are moved up a difficulty, if it is a contested test your roll takes a -6 penalty. The Story teller may also call for an average agility test for mundane activities.
Para-Psychic work
Assets
Unusual Eruption (1)
Prerequisite: Latent Para-Psychic Asset and Erupted Para-Psychic required
Your unusual circumstances allow you to begin with a Second order Para-Psychic power of your primary order instead of a first order Para-Psychic power.
Rare Eruption (1)
Prerequisite: Latent Para-Psychic Asset, Erupted Para-Psychic, and Unusual Eruption required
The strange and unique situation your Para-Psychic eruption allow you to begin with a Third order Para-Psychic power of your primary order instead of a second order Para-Psychic power unusual Eruption would provide.
Drawback
Limited Para-Psychic(1 - 2)
Prerequisite: Erupted Para-Psychic
The erupted powers you have gained are not as vast as other Para-Psychics. The skill point bonus you receive for this Drawback depends on
how limited your Para-Psychic abilities are.
1 - You are unable to manifest your secondary and tertiary talents.
2 - You are unable to manifest any Para-Psychic powers beyond those you erupted with.





