Regina Smithson Adeva
Regina "Reggie"/"Gina" Smithson
Table of Contents
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Background: Impact Survivor
Profession: Evangelion Pilot, Beserker
Rank (2): Savage
Stats
WS | BS | S | T | Ag | Int | Per | WP | Fel | SR |
---|---|---|---|---|---|---|---|---|---|
34 | 25 | 31 | 38 | 41 | 31 | 31 | 40 | 30 | 42 |
Bonuses | 3 | 3 | 4 | 3 | 3 | 4 | 3 | 4 |
Wounds | 8 | Fate points | 2 |
---|---|---|---|
Insanity | 10 | Ego Barrier | 100 |
Traits
- Just Try Me - Reduce Sanity damage taken by WB (to a minimum of 1)
- Prepared For The Worst - When spending a fate point to reset Initiative to 10, roll a d10: on a result of 7, 8 , 9, or 0 the fate point is not spent.
- Uncomfortable Memories - Living through a world going through Second Impact has left her with some things she'd rather not remember. A certain trigger will remind her of those: she takes -20 to Willpower Tests for as long as the trigger is there, and for 1d5 rounds after.
- Trauma - Those memories have left Regina a slight bit unhinged. Not so much she can't function as a death-dealing monstrosity governed by NERV, but she's still not all there. -10 Insanity Points off the bat.
Assets and Flaws
- Ambidextrous 100 xp - Can use either hand equally well, does not take the -20 penalty for making attacks with her off hand. Or her ravenous mouth, for that matter. Every weapon counts.
- Driven 200 xp - Alice gains a conditional fate point to be spent to overcome incredible odds or when refusing to back down form a superior enemy. It may never be burnt.
- Uncanny Luck 100 xp - Treat Gamble as trained; Once a session, Regina may subtract 2d10 from an already rolled skill.
- Troublemaker 200 xp - Trained in any 2: Concealment, Deceive, Gamble, Silent Move, Sleight of Hand.
-20 on their skill for apparent authority to use coercion against her through Command or Charm
- Big Ego -200 xp - Whenever someone shows themselves more skilled than me, make an easy (+10) Willpower test or take -10 to Fellowship, Intelligence, and Perception for 1 hour. Additionally, permanently lose 5 SR when burning a fate point for the shame of defeat; this may be recouped by 'redeeming' herself suitably.
- Hoarder -100 xp - Hoards things 'just in case' in stashes all over the place. Must make a willpower test to share anything with another, even if they desperately need it.
- Short Fuse -100 xp - When confronted or otherwise stressed and agitated, make a willpower test or fly into a rage against whatever is the source of her anger or trash the surrounding area.
Talents
- AT Power: Deflective Field
- AT Power: Neutralize
- Skill proficiency:
- Skill proficiency:
- Melee Weapon Training (general)
- Skill proficiency: Common Lore (Second Impact)
- Skill proficiency: Tech Use
- Skill: Speak Language (English) (int)
- Skill: Literacy (int)
- Skill Proficiency/training: Gamble
- Skill Proficiency/training: Sleight of Hand
- Skill Proficiency/training: Silent Move
- Ghost in the Machine // 200 xp
- Street Fighting //100 xp
Experience: 1100/1200
Evangelion Unit 10
WS | BS | S | T | Ag |
---|---|---|---|---|
52 | 40 | 33 | 30 | 41 |
Location | Armor | Wounds |
---|---|---|
Head | 1 | 3 |
R. Arm | 1 | 5 |
L. Arm | 1 | 5 |
Body | 3 | 9 |
R. Leg | 1 | 5 |
L. Leg | 1 | 5 |
- Soul Destructive - Filled with rage at everything, the EVA adds 1 to critical melee damage while beserking; also add 3 to collateral when beserking instead of 2.
- Mutation Predatory - The evangelion has a ravenous maw they can bite with, dealing 1d5+2 rending damage. Additionally, gain +3 WS and +3 Strength.
- Construction Advanced Battery - The eva can go 6 rounds without power instead of 5.
- History - Prototype - The eva gains an additional mutation ,but has -1 armor to all locations.
- Mutation Angelsense - Start with AT Ping.
- Color Dull Grey - She truly pilots a killing machine.
Upgrades:
- SUP: 0
- WUP: 1
- BUP: 1
SR: 31-50: -10 to WS, BS, and AG tests. +10 to resist feedback.
Equipment:
Progressive Knife
Pallet Gun
Knife Dock
page revision: 2, last edited: 20 Jul 2010 02:52