Personality
Naomi can come off as forgetful or absent-minded. She's strongly motivated to fight eidolons to protect people from them, though she keeps her reasons to herself. She can sometimes be a bit cynical. She is easily swayed by the generosity of others, but can be a bit selfish when it comes to sharing her own things. Though if she does, this makes it a significant gesture. She tries to stick to the moral high ground when she can, and is doing her best to play the role of the magical heroine. She'd have no problems at all when it comes to team up with others who have similar goals.
Appearance
Naomi is maybe a bit short for her age, has an athletic build, and has filled out nicely. She normally wears (most of) her hair up in a pair of buns, with cloth covers worn over them. Her normal clothes are fairly trendy, if a bit threadbare, and sometimes layered on a bit oddly. She also wears her school uniform fairly often, even when not in school. Her magical girl outfit notably lacks a skirt.
Background and other things
Naomi at least claims to be from a parallel dimension, and exists in this one as the result of her wish. She claims to be the cousin of another Naomi Chiyo who is in the same class at school. For the past few months, she's been living on the streets and hunting eidolons, and since she met the others posing as her relative to hang around them at school.
Character Sheet
Ability Scores:
| — |
Str |
Dex |
Con |
Int |
Wis |
Cha |
| Score: |
10 |
14 |
16 |
10 |
12 |
14 |
| Bonus: |
0 |
+2 |
+3 |
0 |
+1 |
+2 |
16 PP
Saves and Combat:
| Saves |
| Name |
Total |
Notes/Sources |
| Toughness: |
+3/8 |
+3 con, +5 force field |
| Reflex: |
+8 |
+2 dex, +6 bought |
| Fortitude: |
+6 |
+3 Con, +3 bought |
| Will: |
+10 |
+1 Wis, +9 bought |
| Combat |
| Name |
Total |
Notes/Sources |
| Attack: |
+6 |
Attack specialization attacks are +8, Accurate moves are +10 |
| Defense: |
18/12 |
+4 bought, +4 Dodge Focus, Defense +2 if denied dodge bonus |
| Initiative: |
+2 |
+2 dex |
| Grapple: |
+6 +/-Size Modifier |
+6 attack, Normal size |
| Knockback resistance: |
-4 |
|
| Health |
| Bruised |
Staggered |
Unconscious |
| - |
- |
- |
| Injured |
Disabled |
Dying |
| - |
- |
- |
| Fatigued |
Exhausted |
Unconscious |
| - |
- |
- |
40 PP
Carrying Capacity:
(in lb): Teleport can only carry an extra 250 lbs
| - |
Manual |
| Light Load |
33 lbs |
| Medium Load |
66 lbs |
| Heavy Load |
100 lbs |
| Maximum Load |
200 lbs |
| Push/Drag |
500 lbs |
Movement Rates:
| Type: |
Tactical: |
Total |
| Movement |
30 feet |
20MPH |
| Jumping |
10 feet |
|
| Teleport |
400 feet move action, 1 mile full action |
- |
|
Skills:
| Skill |
Rank |
Bonus |
Total |
| Acrobatics |
8 |
+2 |
+10 |
| Bluff |
6 |
+2 |
+8/12* |
| Climb |
0 |
+0 |
+0 |
| Concentration |
0 |
+1 |
+1 |
| Diplomacy |
2 |
+2 |
+4/8* |
| Disable Device |
0 |
+2 |
+0 |
| Disguise |
0 |
+2 |
+2 |
| Escape Artist |
0 |
+2 |
+2 |
| Gather Information |
6 |
+2 |
+8 |
| Handle Animal |
0 |
+2 |
+2 |
| Intimidate |
0 |
+2 |
+2 |
| Notice |
8 |
+1 |
+9 |
| Profession: Oldest |
10 |
+1 |
+11 |
| Search |
4 |
+0 |
+4 |
| Sense Motive |
8 |
+1 |
+9 |
| Sleight of Hand |
6 |
+2 |
+8 |
| Stealth |
6 |
+2 |
+8 |
| Survival |
8 |
+1 |
+9 |
| Swim |
0 |
+1 |
+1 |
*Where Attractive comes into play
18 PP
Feats:
| Feat Name: |
Effect |
| Assessment: |
As a move action, Naomi can use Sense Motive vs. Bluff to 'size up' opponents to gauge their strengths. A successful use provides the opponent's attack and defense bonuses relative to Naomi's own (higher, lower, or equal). Other uses would be up to GM discretion. |
| Attack Specialization: Soul Weapon |
Naomi gains an additional +2 to attacks made with her soul weapon. |
| Attractive: |
Wherever it might apply, Naomi gets +4 to Bluff and Diplomacy due to appearance |
| Determination 2: |
2 improved rerolls of a D20 per a session. |
| Distract (Bluff) |
Naomi may make a Bluff check to make an opponent hesitate in combat. Targets gain a +1 bonus on checks to resist Distract per attempt to use it against them in the same encounter. |
| Dodge Focus 4: |
+4 to Defence as long as she can move, already worked into math. |
| Evasion 1: |
No damage on a successful Reflex save. |
| Power Attack: |
Naomi may reduce her attack bonus by up to -4, to add the same amount as a bonus to her save DC. |
| Set Up: |
Naomi may transfer the benefits of a successful use of an interaction skill in combat to an ally. |
| Uncanny dodge: |
As long as Naomi's hearing could inform her, she retains her dodge bonus even if surprised or flat-footed. |
| Up the Wall: |
Naomi may substitute her acrobatics skill in place of climb, as long as she has spaces to jump from separated by at most half her normal speed (15 feet). These can be small handholds, parallel walls, or a conveniently placed friend. |
15 PP
|
Powers
Soul Weapon, Device 5, Barrier Guide
Flaw: Easy to Lose. Being a hand-held melee weapon, Naomi's soul weapon can be taken away from her like one…with a successful disarm attempt.
Flaw: Soul Weapon. Being a soul weapon, Naomi loses access to this device and all its abilities if she succumbs to Despair.
Main Power:
| Normal Attack |
Damage 6 |
Energy Cost: 0 |
| Acton: Standard |
Range: Touch |
Duration: Instant |
| Feats: Innate, Accurate, Alternate Powers 4 |
Descriptors: Slashing |
| Extra: Reduced Energy Cost 2 |
DC 21 Toughness attack |
| (1/r + 2/r extra) x6 +6 feats = 24 |
At the end of the day, a knife is a knife. May not be anything fancy about a raw attack with the weapon itself, supplemented by no magical power, but Naomi can fight all day without running her energy dry if she has to.
| Blade Cascade |
Damage 6 |
Energy Cost: 3 |
| Acton: Standard |
Range: Touch |
Duration: Instant |
| Feat: Accurate |
Descriptors: Slashing |
| Extras: Autofire 1, Reduced Energy Cost |
DC 21 Toughness attack, Autofire interval 2, max +3 |
| (1/r + 2/r extras) x 6 +1 feat = 19 |
You wouldn't think someone could attack this quickly or accurately, but Naomi can rain down a series of quick blows for a little extra damage against foes who can't keep up with the attacks.
| Name goes here |
Damage 8 |
energy cost: 8 |
| Acton: Standard |
Range: Touch |
Duration: Instant |
| Extra: Vampiric |
Descriptors: Magic, Piercing |
| DC 23 Toughness attack; on damage, the user may immediately make a recovery check against the same type of injury inflicted or a lesser one. |
| (1/r + 1/r extra) * 8 = 16 |
An obviously magical attack that can heal the user as it stabs into the enemy. Expensive, but good in a pinch.
| Distortion Blade |
Corrosion 8 |
Energy Cost: 24 |
| Acton: Standard |
Range: Touch |
Duration: Instant |
| Extra: Secondary Effect, Alternate Save (Will, Drain effect only) |
Flaw: Increased Energy Cost 2 |
Descriptors: Magic, Space |
| DC 23 Toughness and DC 18 Will. Failed will saves cause a loss of Toughness as per Drain, and the damage is resolved against the lowered toughness score. Reduced toughness recovers at a rate equal to 1 point per round for living things. |
| (3/r +1/r extra -2/r flaw) * 8 = 16 |
Naomi can wrap her knife in an event horizon, causing the blade to slice through just about anything almost like it wasn't even there and striking at the metaphysical core of another being. The attack destabilizes reality along the cuts, and causes additional harm when it "snaps" back to normal shortly thereafter.
| Blackjack |
Stun 8 |
Energy cost: 8 |
| Acton: Standard |
Range: Touch |
Duration: Instant (Lasting) |
| DC 18 Fortitude |
Descriptors: Magic, Force |
2/r * 8 = 16 |
| A failed save renders a target dazed; fail by 5 or more or second failed save, stunned; fail by 10 or more or third failed save, unconscious. |
As simple as striking a non-lethal blow to the back of the head could be, eidolons don't usually have such recognizable weak points. A blade wrapped in a field that imparts great concussive force, however…
| Spatial Rend |
Damage 8 |
Energy cost: 8 |
| Action: Standard |
Range: Touch |
Duration: Instant |
| 40 ft. radius area attack. DC 18 Reflex, DC 23 Toughness, DC 19 if half. |
Descriptors: Magic, Space |
A variation on Naomi's distortion blade attack, rather than cutting at a single target, she stabs at a single point in space, causing a distortion to burst across a large area, harming anything through which it passes.
| Barrier Jacket |
Force Field 5 |
Energy Cost: 1 |
| Acton: Free (Active) |
Range: Personal |
Duration: Sustained |
| Extra: Reduced Energy Cost |
Descriptors: Magic, Space |
+5 toughness Save |
| (1/r + 1/5 extra) * 5 = 10 |
Naomi's magical girl outfit is more than just a costume. It projects a protective field that blunts the impact of attacks.
| Synchronizer |
Healing 4 |
Energy Cost 1 |
| Acton: Full (or technically, Extended) |
Range: Touch |
Duration: Instant |
| Extras: Energizing, Total |
Flaws: Distracting, Limited to Others, Requires grapple |
Drawbacks: Action 2 (5 min.) |
| Descriptors: Magic, Healing |
Provides an immediate recovery check with a +4 bonus, and can heal additional injuries for every 5 over the DC of the check (usually, DC 10). Can also recover fatigue conditions, although Naomi takes them on. |
| [(2/r + 2/r extras - 3/r flaws) * 4] - 2 drawbacks = 2 |
Naomi has a unique ability to heal others, although it's not useful in the middle of a fight due to the time involved. Although potentially potent, the sort of actions required on the part of the recipient may be distasteful to some.
| Anywhere but here |
Teleport 4 |
Energy Cost: 5 |
| Acton: Move |
Range: Personal |
Duration: Instant |
| Feats: Turnabout, Progression (mass) 1 |
Descriptors: Magic, Space, Dimensions |
400 ft as move action, 1 mile as full action, carry 250 lbs |
| 2/r * 4 + 2 feats = 10 |
Naomi can teleport. She's capable of moving quite a distance when she has to, and can take either another person (or two, if they're light) or a lot of stuff with her. She can also stop to take a standard action and then return to where she started or keep going, as long as it doesn't exceed her usual range.
PP spent on powers: 33
Complications
- Homeless - Naomi lives on the streets. Well, in an abandoned warehouse she's fixed up a bit.
- Mistaken Identity - Of a sort. There's another, near-identical Naomi running around, and they are very much not the same person.
Drawbacks
- Reduced Wealth (-2) - Naomi doesn't have the usual starting +8 to wealth checks.
Energy, Despair, and other things.
| Energy Points |
| Total |
Current* |
| 200 |
126 |
*Note: Updated after every fight/session.
| Some Other Things |
| Hero Points |
2 |
| Villain Points |
0/8 |
| Despair |
0/8 |
| Essence |
12 |
| Wealth |
+3 |
Power Points/Experience
Total Power Points: 120
Power Points gained via Essence: 3
Power Point Expenditures
Pre-Contract PL 1 Sheet
Attributes
| — |
Str |
Dex |
Con |
Int |
Wis |
Cha |
| Score: |
10 |
14 |
12 |
10 |
10 |
12 |
| Bonus: |
0 |
+2 |
+3 |
0 |
+1 |
+2 |
Combat
| Saves |
| Toughness |
Fortitude |
Reflex |
Will |
| +1 |
+1 |
+3 |
+1 |
- Attack: +0
- Defense: 10
- Initiative: +2
Skills
| Skill |
Rank |
Bonus |
Total |
| Acrobatics |
4 |
+2 |
+6 |
| Bluff |
1 |
+1 |
+2/+6* |
| Diplomacy |
1 |
+1 |
+2/+6* |
| Gather Information |
0 |
+1 |
+1 |
| Handle Animal |
0 |
+1 |
+1 |
| Intimidate |
0 |
+1 |
+1 |
| Knowledge: Current Events |
6 |
+0 |
+6 |
| Sense Motive |
4 |
0 |
+4 |
| Stealth |
0 |
+2 |
+2 |
*Where Attractive comes into play
Feats