Marcus Virius Lunaris
Player Name: Vega
Name: Marcus Virius Lunaris
Occupation: Peltast
Colleges, Degrees: ?
Birthplace: Rome, Iunno?
Mental Disorders: None, yet.
Sex: M Age: 26
Stat Strength Dexterity Power Constitution Appearance Education Size Intelligence
Value 50 85 65 55 35 75 75 80
Half 25 42 32 27 17 37 37 40
Fifth 10 17 13 11 7 15 15 16
Sanity Max Sanity Indefinite Insanity Luck Damage Bonus Build Move Rate
64 65 + 0 75 +1d4 +1 8
Hit Points Max Hit Points Wound Magic Points
13 13 None 65/65

Wounds

  • If you take damage equal to half or more than your max hit points you gain a wound
  • When you gain a wound a CON test must be made or the character falls unconscious
  • If you have no HP with a wound you are not unconscious instead you are dying
  • If you take max hit points worth of damage you are dead

Occupation Skills:

Pushing skills

  • on a failed roll quickly tell keeper you'd like to push and what sort of results that another failure may cause.
  • You can not push combat rolls.
Skills
Name Base Modified Half Fifth Name Base Modified Half Fifth
Accounting 05% Listen 25% 45 22 9
Appraise 05% Locksmith 01%
Art/Craft (Potions) 05% Mech Repair 10%
Charm 15% Medicine 01%
Civics 10% Natural World 10%
Climb 20% 60 30 12 Navigate 10%
Cthulhu Mythos 01% Occult 05%
Disguise 05% Other Kingdoms (Specify) 25%
Dodge 42% 72 46 14 Other Kingdoms (Specify) 25%
Drive Horse/Oxen 20% Persuade 10%
Empire 25% 50 25 10 Pilot (specify) 01%
Fast Talk 05% Ranged Weapons (Sling) 15% 80 50 16
Fighting (Brawl) 25% 55 27 11 Read/Write 10% 35 17 7
Firearms (Shield) 15% Repair/Devise 20% 50 25 10
Firearms (Sword) 15% Sleight of Hand 10%
First Aid 30% 50 25 10 Spot Hidden 25% 50 25 10
History 05% Status 0% 30 15 6
Insight 05% Stealth 20% 50 25 10
Intimidate 15% 50 25 10 Survival 10%
Jump 20% Swim 20%
Language (Own) 50% Throw 20% 60 30 12
Language (somethin’) 01% Track 10%
Language (Specify) 01% Science (Specify) 01%
Library Use 20% Science (Specify) 01%
Art/Craft (Leatherworking) 5% 40 20 8 Misc %
Misc % Misc %
Misc % Misc %

Melee attacks

  • Aware targets of a melee (or thrown) attack may attempt to dodge, fight back, or perform a maneuver.
  • Dodging an attack requires a same kind of success or better.
  • Fighting back or performing a maneuver against an attack requires a better success.
  • Every dodge, fight back, or maneuver against an attack done per round past the first has a penalty die for each dodge, fight back, or maneuver against an attack done that round.

Melee Maneuvers

  • use your brawl stat
  • Can not be used against targets with a build 3 or greater than your build
  • 1 penalty die per difference if you are smaller than target.
  • Effects are between you and Keeper including bonus, penalty, or degree of success required.

Firearm attacks

  • Announce you're doing an attack with a firearm at the beginning of a round as you have + 50 to dex when you fire.
  • Aware targets of a firearm attack may attempt to dive for cover (a dodge test) to impose a penalty die on the firearm attack otherwise armor or cover is the only thing that the target has control over.
  • Aware targets can not through normal means dodge or fight back against firearm attacks.
  • Multiple attacks with a hand gun type fire arm incur a penalty die.
  • Reloading penalty die. Instead of taking a full action for shotgun, pistol, or rifle loading you may take a penalty die and load in only one round instead of the full amount normally allowed for the reload action and make a fire arm attack.
Weapons
Weapon Regular Hard Extreme Damage Range Attacks Ammo Malfunction Note
Unarmed 55 27 11 1d3 + 1d4 Melee 1 N/A N/A
Sling 70 45 14 1d4 60
Thrown pilum 60 30 12 1d8 25 Counts as a long weapon
Misc. Items
Name Amount Note
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