Kastel
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Character Mechanics

Skills Core Attributes
Combat Sense (S): 3 Processing: 3
Perception (S): 2 Weapon Skill: 3
Electronic Warfare (C): 0 Agility: 2
Pilot (Space) (complex): 2 Electronics: 1
Pilot (Air) (C): 0 Luck: 1
Astrogation (C): 1
Gunnery (Point-Defense) (S): 2
Gunnery (Turreted) (S): 3
Gunnery (Torpedoes) (S): 0
Gunnery (Wave-Motion) (S): 0
Leadership (S): 0
Stealth (C): 0
Tactics (S): 2

Boat Details

Fast Strike Battleship Class, Assault Ship (+1 Maneuver, +1 Combat Speed, -1 Sensors & Comms)
Size: 80
Primary Hull Armor: 80 / 160 / 240 (85 / 170 / 255 with shields active)
Maneuver Value: -1
Combat Speed: 6
Sensors: -1, Comms: -1, FCS 0.
Armament: 8
Free perks & modules: 1 each

  • Drive Section Armor: 70 / 140 / 210
    • Sensors -3, Comms -3, FCS 0. Back-Up systems x1, and specifically two additional back-up FTL drive systems.

Perks

  • (Assault Ship) Close-Range Expert - Designate weapons as close-range. Increase damage by 20%, but gains Attenuating Damage quality equal to half the improvement to damage.
  • (Assault Ship) Disabling Weapons - Designate any number of weapons as disabling weapons. Discuss with GM, but likely to involve Location-Specific quality.
  • (Assault Ship) Overboost (AUX) - May accelerate directly to top speed, or increase base combat speed by 2. Maintaining for more than three rounds causes system shut down and a -1 penalty to speed until repaired.
  • (Assault Ship) Ramming Plate (Front) - Vehicle only takes half damage from collisions, provided impact is on front arc.
  • (Free) Surface Bombardment - Specialized trajectory calculation and targeting systems and ammunition allows for precision-targeted orbit to surface bombardments capable to effectively eliminating specific structures on a planet’s surface. Might in some ways be a little fluffy, but resolution is on the order of hitting a specific building within a city, for example.

Modules

  • (Free) Tractor Beam [Section]: Vehicle gains the Tractor Beam special weapon.
Weapons & Armaments
Point Defense Type Firing Arc Damage Multiplier Range Accuracy RoF Ammunition Special Qualities Other Information
Point Defense Guns Turret 8 2 +1 6 Inf. Anti-Missile & Fighter, HEAT (Optional) N/A
Flak Cannon Turret 8 2 0 3 Inf. Anti-Fighter, Scatter N/A
Interception Missiles Turret 12 4 0 6 Inf. Anti-Missile & Fighter, Missile, Attenuating Damage 1 N/A
Turreted Type Firing Arc Damage Multiplier Range Accuracy RoF Ammunition Special Qualities Other Information
L.Armor Piercing Kinetic Turret 36 6 0 0 Inf. Armor Piercing, Att. Dmg 3 30 Base Armor, 0 FCS, -3 Comms & Sensors, Size 15
L.Armor Piercing Kinetic Turret 36 6 0 0 Inf. Armor Piercing, Att. Dmg 3 30 Base Armor, 0 FCS, -3 Comms & Sensors, Size 15
L.Plasma Burst Turret 48 6 0 0 Inf. Armor Crush, Att. Dmg 4 30 Base Armor, 0 FCS, -3 Comms & Sensors, Size 15
L.Plasma Burst Turret 48 6 0 0 Inf. Armor Crush, Att. Dmg 4 30 Base Armor, 0 FCS, -3 Comms & Sensors, Size 15
M.Beam Turret Turret 39 6 +1 0 Inf. Att. Dmg 7 23 Base Armor, 0 FCS, -3 Comms & Sensors, Size 10
M.Beam Turret Turret 39 6 +1 0 Inf. Att. Dmg 7 23 Base Armor, 0 FCS, -3 Comms & Sensors, Size 10
M.Beam Turret Turret 39 6 +1 0 Inf. Att. Dmg 7 23 Base Armor, 0 FCS, -3 Comms & Sensors, Size 10
M.Beam Turret Turret 39 6 +1 0 Inf. Att. Dmg 7 23 Base Armor, 0 FCS, -3 Comms & Sensors, Size 10
L. Secondary Turret 24 4 0 2 Inf. Att. Dmg 2 15 Base Armor, 0 FCS, -3 Comms & Sensors, Size 7
L. Secondary Turret 24 4 0 2 Inf. Att. Dmg 2 15 Base Armor, 0 FCS, -3 Comms & Sensors, Size 7
L. Secondary Turret 24 4 0 2 Inf. Att. Dmg 2 15 Base Armor, 0 FCS, -3 Comms & Sensors, Size 7
L. Secondary Turret 24 4 0 2 Inf. Att. Dmg 2 15 Base Armor, 0 FCS, -3 Comms & Sensors, Size 7
L. Secondary Turret 24 4 0 2 Inf. Att. Dmg 2 15 Base Armor, 0 FCS, -3 Comms & Sensors, Size 7
Tractor Beam Turret 96 4 0 0 Inf. Att. Dmg 8, Gravitic (No Damage) 30 Base Armor, 0 FCS, -3 Comms & Sensors, Size 15
Shields Turret 20 Melee 0 0 Inf. Defensive, Energy Shield (All) Provides 1/4 of DM to armor while active.

Character Details

Name: Kastel
Appearance

Background Information

Questionaire

  • Why has your ship left the Nebula Fleet?
  • How did she leave?
  • Does she have any notable friends or comrades outside of the PCs? (or, Know anyone in the fleet?)
  • What does she think of humans?
  • What does she think of the rest of the Fleet?
  • Does she have a crew?
  • If so, describe them (at least the major roles/officers). What does she think of them?
  • How did she meet the other PCs?
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