Kanade Supercharged

The character sheet for Kanade's powered-up version. Primarily here for reference purposes.

Character Sheet

Ability Scores:

Str Dex Con Int Wis Cha
Score: 10 16 26 12 14 16
Bonus: 0 +3 +8 +1 +2 +3

34 PP

Saves and Combat:

Name Total Notes/Sources
Toughness: +8 +8 Con
Reflex: +8 +3 Dex, +5 bought
Fortitude: +8 +8 Con
Will: +6 +2 Wis, +4 bought
Name Total Notes/Sources
Attack: +6/+12 +6 bought, +12 Discalibur
Defense: 24 +7 bought, +7 dodge focus (14 flat footed)
Initiative: +7 +3 Dex, +4 feat
Grapple: +4 +4 Attack bonus
Knockback resistance: -3
Bruised Staggered Unconscious
- - -
Injured Disabled Dying
- - -
Fatigued Exhausted Unconscious
- - -

35 PP

Carrying Capacity:
(in lb):

- Manual
Light Load 33 lbs
Medium Load 66 lbs
Heavy Load 100 lbs
Maximum Load 200 lbs
Push/Drag 500 lbs

Movement Rates:

Type: Tactical: Total
Movement 30 feet 20MPH
Flight 35 feet 10 MPH (88 ft/rd)
Jumping 10 feet


Skill Rank Bonus Total
Bluff 0 +3 +3
Concentration 0 +2 +0
Craft (Cooking) 4 +1 +5
Diplomacy 0 +3 +3
Disguise 0 +3 +3
Escape Artist 0 +3 +3
Gather Information 0 +3 +3
Handle Animal 0 +3 +3
Intimidate 6 +3 +9
Knowledge (Pop culture) 3 +1 +4
Notice 3 +2 +5
Perform (Dance) 6 +3 +9
Perform (Song) 6 +3 +9
Profession (Idol) 4 +2 +6
Search 0 +1 +1
Sense Motive 0 +2 +2
Sleight of Hand 2 +3 +5
Stealth 0 +3 +3
Survival 0 +2 +2

8 PP


Attack Specialization (Discalibur) 3 +6 on attacks with selected weapon.
Attractive +4 bonus on Bluff and Diplomacy to seduce, deceive or change attitude of those who find Kanade appealing.
Demonic Glare As a move action, make an intimidate check versus a target's Will. On a win, you just need to stare at the target and they are unable to speak for that round. This may be maintained as a move action. Preferred targets should have done or said something stupid and deserving of such treatment.
Dodge Focus 7 +7 dodge bonus to defense.
Improved initiative +4 initiative bonus.
Improved Sunder +4 bonus to attack rolls to strike an object held by another.
Luck: Determination 1 1 rerolls per refresh of luck hero points
Luck: Determined Recovery 1 feat hero point usable only for "Recover" effect.
Move-by Action May move, make a standard action, and then move again, provided total distance traveled does not exceed movement speed.
Uncanny Dodge (Hearing) Retain dodge bonus when surprised or flat-footed.

19 PP


Flight Flight 1 Energy Cost: 0
Acton: Move (Active) Range: Personal Duration: Sustained
Extra(s): No energy cost Flaw(s): None Drawback(s): None
Descriptors: Magic Flight, including hovering. Speed of 10 mph, or 88 feet per round. Tactical speed of 35 feet per round.
2/r + 2/r extras = 4 PP

Kanade can fly using magic.

Idol Performance Emotion control 12 Energy Cost: 4
Acton: Standard (Active) Range: Area (Perception) Duration: Sustained (Lasting)
Extra(s): Perception Area Flaw(s): Check Required (Perform (song)), Touch Range Drawback(s): None
Descriptors: Magic, Sonic, Emotion Feats: Alternate Power 2 Kanade can, using her songs, instill a variety of emotions in those who can see and hear her. She chooses the object of the emotion and what the target loves, hates, fears, and so-on. She can create Calm, Hate, Fear, Despair, Hope, and Love. DC 22 Will save to resist.
(2/r + 1/r extra -3/r flaws)*12 ranks +2 feats = 8PP

Kanade's songs can invoke powerful emotions in those around her, as a magical effect. She tends not to use this onstage for obvious reasons.

AP: Concealment Concealment 3 Energy Cost: 1
Acton: Free (Active) Range: Personal Duration: Sustained
Extra(s): None Flaw(s): Passive Drawback(s): None
Descriptors: Magic, Sensory Kanade gains concealment from sight and hearing, which lasts only until she makes an attack.
(2/r - 1/r flaw) *3 = 3 PP

A useful ability for avoiding persistent fans, provided they don't see you disappear. Also good for wandering around so nobody notices all the magical girl stuff.

AP: Mist Nocturne Obscure 3 Energy Cost: 3
Acton: Standard (Active) Range: Touch Duration: Sustained
Extra(s): Selective Attack Flaw(s): Touch Range Drawback(s): None
Descriptors: Magic, Fog Creates a 25-foot radius area in which visual senses are obscured, thus granting concealment to anything in the area. Selected targets can see normally within the area (usually, Kanade and her allies). Concealment grants a 50% miss chance.
(2/r +1/r extra -1/r flaws) * 3 = 6 PP

Kanade blankets an area in dense, clinging mists, which obscure sight very effectively.

Discalibur Device 10, Barrier guide (Costs 20 PP, provides 50 PP within the device for powers)
Flaw: Easy to Lose: As a weapon, Discalibur may be taken away with a disarm attempt.
Flaw: Soul Weapon: Discalibur is Kanade's soul weapon, and thus it loses all powers if she ever give sin to Despair and produces an eidolon.
Drawback: Normal Appearance 1: Discalibur has a normal appearance as a pendant, and Kanade cannot use its powers (except Barrier guide) while it is in this form. it may be transformed as a free action.
When in active form, Discalibur is a large, stylized scythe-like weapon, complete with glowing gems and tracery. Its blade is actually composed of several segented pieces connected by a strong cable, and it can be extended as a flexible whip.
Main Attack Array

Melee Strike Damage 12 Energy Cost: 0
Acton: Standard (Active) Range: Touch (Reach) Duration: Instant
Extra(s): No Energy Cost Descriptors: Slashing, Weapon Feat(s): Extended Reach, 6 Alternate powers
DC 27 Toughness save damage attack, with a melee reach of up to 10 feet away.
(1/r + 2/r extras) * 12 ranks +7 feats = 43 PP

Kanade slashes at a nearby target with Discalibur's scythe blade.

Flaw: Full Power. The full Power flaw is applied to every power in Kanade's attack array.
42 PP
Deceptive Cadence Nauseate 1 Energy Cost: 1
Acton: Move (Active) Range: Touch (Reach) Duration: Instant (Lasting)
Extra(s): No Saving Throw, Action (Move) Flaw(s): Instant Recovery, Sicken Only Descriptors: Magic, Pleasure, Emotion
Feat(s): Extended Reach As a move action Kaade may touch a target with Discalibur, inflicting the sickened condition (-2 on attack rolls and checks), until the end of her next turn.
(2/r + 3/r extras -2/r flaws)*1 +1 feat = 4 PP

Kanade can cause a jolt of extreme joy and pleasure to fill the target, momentarily putting them off-balance and making them hesitate in their attacks.
Note: There are 4 PP unused within this device.

PP spent on powers: 36


  • Fame - Kanade is only an up-and-coming rookie, but she's still an idol, and she has fans. They may well follow or harass her.
  • Klutz - Kanade is…a little clumsy. She's prone to sometimes tripping, or dropping fragile things such as food or dishes. (Or is this better as a weird drawback requiring a reflex check to get through the day without such mishaps?)
  • Shy - Kanade is sometimes shy and will shrink away from new people, which can be inconvenient in her line of work. She is particularly afraid of men and dogs.
  • Family Issues - Kanade's parents are furious that she has run away to become an idol, and refuse to speak to her, nor will they support her. Her siblings may or mat not take the parental opinions to heart.
  • Being an Idol is suffering - Being an idol isn't as easy as it looks, and Kanade is often busy with auditions, concerts, or guest appearances.
  • Guilty Conscience - Kanade was recently in an accident, and she beats herself up over it and holds herself responsible for what happened.


  • Reduced Energy Storage - Kanade has less energy to play with than one would expect. Her energy total is reduced by 160 points. (8 PP refunded)

Energy, Despair, and other things.

Energy Points
Total Current*
100 100


Some Other Things
Hero Points 1
Villain Points 0/8
Despair 0/8
Wealth +9

Power Points/Experience

Total Power Points: 120/120
Power Points gained via Essence:

Power Point Expenditures

  • None yet.
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