Junko Kohaku
| Basic information |
| Family name |
Kohaku |
| Given name |
Junko |
| Age |
14 |
| Eyes |
light red |
| Hair |
Blonde |
| Height |
150 CM |
| Weight |
Hidden forever in the nurses office |
| Bust |
Se~ |
| Waist |
cr~ |
| Hips |
et~ |
|
Just a normal happy girl with a passion for finding deals at the mall.
Motivation
Junko just wants to have fun and be worry free. Her friends will always be there to have fun with her too right? Even if they aren't she's sure she can find things to do and enjoy life to the fullest.
Complication
ADD
Junko was born in a world of high stimulation and interesting little things can catch her attention and interest more than boring things.
Impulsive
Junko has little impulse control, if something interests her she'll want to do it. Any trip to a mall will have her coming home with arms full of things.
Air head
Junko for lack of a better term is naive. It takes quite a strong hinting for her to get things. It's more to do with her lack of attention than anything.
Unrestrained
Junko is substitutable to positive emotions based attacks. Somehow her state of mind and body is more in tune with these for better or worse.
Background.
Junko comes from a decently well off but busy family. Both parents work well paying jobs and instead of giving time to their little girl they gave her a Cyprus credit card with a modest limit. The upside is when they are all on vacation they are on vacation often traveling away. Beyond that she likes her small group of friends and used to like one boy until he confessed to another girl.
| Tracks |
| Bruise |
Staggered |
Unconscious |
|
|
|
| Injury |
Disabled |
Dying |
|
|
|
| Fatigued |
Exhausted |
Unconscious |
|
|
|
| Essence |
Essence Max |
| (179) 175 |
210 |
|
| ATTRIBUTES |
| Name |
Total |
Modifier |
| Strength |
10 |
+0 |
| Dexterity |
12 |
+1 |
| Constitution |
19 |
+4 |
| Wisdom |
10 |
+0 |
| Intelligence |
8 |
-1 |
| Charisma |
16 |
+3 |
| Total cost |
14 |
|
| Hero points |
| Name |
Amount |
| Hero points |
1 |
| Determination |
3 |
| Determined Recovery |
0 |
| Escape Death |
1 |
| Improvisation |
0 |
| Inspiration |
0 |
| Inspired Feat |
0 |
| Instant Counter |
0 |
| Lucky Dodge |
0 |
| Second Wind |
0 |
| Despair |
0 |
|
Saves
| Saves |
| Name |
Base |
Attribute modifiers |
Total |
| Toughness |
N/A |
+ 4 Constitution, +2 dodge bonus, +3 force field |
4/6/9 |
| Reflex |
3 |
+1 Dexterity |
4 |
| Fortitude |
4 |
+4 Constitution |
8 |
| Will |
6 |
-1 Wisdom, +5 mind shield |
5/10 |
| Total Cost |
13 |
| Combat |
| Name |
Base |
Attribute Modifiers |
Total |
| Attack |
6 |
+4 melee focus |
6/10 |
| Defense |
5 |
+1 dodge focus |
5/6 |
| Grapple |
10 |
0 |
10 |
| Block |
10* |
0 |
7 |
| Knock back |
4/7/9 |
0 |
2/3/4 |
| Initiative |
0 |
1 dexterity |
1 |
| Energy Max |
180 |
20 energy feat |
200 |
| * caped at 7 due to tradeoffs |
| Total Cost |
22 |
|
| Movement Capabilities |
| Name |
Tactical |
Total |
| Ground speed |
30 feet |
20 MPH |
| Jumping |
50 feet |
N/A |
| Carrying capacity |
| Light |
43 pounds |
| Medium |
86 pounds |
| Heavy |
130 pounds |
| Maximum |
260 pounds |
| push/pull |
650 pounds |
|
| Skills |
| Skill |
Rank |
Bonus |
Total |
| Acrobatics |
6 |
+1 dexterity |
7 |
| Bluff |
2 |
+3 Charisma |
5 |
| Climb |
0 |
-0 Strength |
0 |
| Concentration |
0 |
none |
0 |
| Diplomacy |
2 |
+3 Charisma |
7 |
| Disable Device |
0 |
none |
N/A |
| Disguise |
0 |
None |
0 |
| Escape Artist |
0 |
+1 Dexterity |
1 |
| Gather Information |
6 |
+2 Charisma |
8 |
| Handle Animal |
0 |
+0 Wisdom |
0 |
| Intimidate |
0 |
+3 Charisma |
+3 |
| Investigation |
2 |
-1 Wisdom |
1 |
| Knowledge: Local area |
2 |
-1 Intelligence |
1 |
| Knowledge: Popular culture |
2 |
-1 Intelligence |
1 |
| Notice |
6 |
+0 Wisdom |
6 |
| Search |
8 |
+0 Wisdom |
8 |
| Sense Motive |
4 |
+0 Wisdom |
4 |
| Sleight of Hand |
0 |
+1 dexterity |
N/A |
| Stealth |
0 |
+1 dexterity |
1 |
| Survival |
0 |
None |
0 |
| Swim |
0 |
none |
0 |
| Total Cost |
10 |
|
| Feats |
| Name |
Ranks/Specialty |
Description |
| Combat feat |
Feats total |
9 |
| All-Out attack |
N/A |
May trade dodge bonus for attack bonus |
| Attack Focus |
4, Melee |
+4 to melee attacks |
| Defense Roll |
2 |
+2 dodge bonus to toughness in situations |
| Dodge Focus |
1 |
+1 defense bonus |
| Power attack |
N/A |
May trade attack bonus for bonus to DC |
| General Feats |
Feats total |
3 |
| Skill Master |
1, Local area, Popular culture, Sense motive, Search |
May take 10 on the chosen skills even under pressure |
| Wealth |
1 |
Her family is decently well off |
| Equipment |
1 |
cellphone, other odds and ends that a typical girl can get away with |
| Fortune Feats |
Feats total |
4 |
| Determination |
3 |
May use the reroll feature of hero points |
| Escape death |
1 |
may use the escape death feature of hero points (stabilize self or other) |
| Other Feats |
Feats total |
1 |
| Additional energy |
1 |
+20 to energy per rank |
| Total Cost |
17 |
|
Powers reference list
| Offensive Powers list |
| Name |
Effect |
Range |
DC |
Energy cost |
Other |
| Slash |
Damage |
Touch |
Toughness 21 |
0 |
N/A |
| Wind up |
Damage, Trip |
Perception |
Reflex 16 (no effect), Toughness 21(damage), Strength/Dextarity 21 (trip) |
5 |
Touch range only |
| Earth Render |
Damage, Stun |
Touch Cone |
Reflex 18(half effect), Toughness 23(damage), Fortitude 18(Stun) |
10/8(no knock back) |
Daze only on stun |
| You're in my way! |
Drain(Toughness), Nauseate, Damage |
Touch |
Fortitude 17(drain, nauseate), Toughness 22/17(Damage,drain) |
10 |
-2 to attack, nauseate is weaken only, drain may effect objects and use toughness save instead. Drain may only drain up to half it's max ranks though the DC is the same |
| Buy one get one free! |
Damage |
Touch |
Toughness 21 (max) |
9 |
meant for split attack between 2 and 3 targets |
| Delimber |
Damage, Drain(additional limbs) |
touch |
Toughness 21/16(damage,drain), Fortitude 16 |
9 |
Drain additional limbs may effect objects |
| Magical girl blast! |
damage |
ranged |
Toughness 25**/21*/18 |
3 |
** Sneak attack bonuses against a target with no dodge bonus * against a target with no dodge bonuses |
| Non-Offensive Powers list |
| Name |
Effect |
Rank |
Energy Cost |
Other |
| Magical coin barrier |
Force field |
3 |
2 |
N/A |
| All in my head! |
Immunity emotion |
5 |
0 |
Negative emotions only |
| Magical fun and adventure |
Healing |
2 |
6 |
Reaction seeing an enemy taking damage while having a heal able condition. Once a round |
| Mind Maintaining |
Mind shield |
5 |
3 |
N/A |
| Magical girl movement |
Leaping |
4 |
1 |
Distracting |
Powers
| Axe of simple honesty |
| Type |
Container |
| Cost |
2 per rank |
| Flaw |
Easy to Lose |
| Flaw |
Soul weapon |
| Ranks |
5 |
| Power feat |
Summoned |
| Power feat |
Barrier Detection |
| Power feat |
Indestructible |
| Total points provided |
25 |
| Total cost |
13 |
A golden axe that actual looks quite plain.
| Slash and dash array |
| Type |
Array |
| Cost |
2 per rank |
| Ranks |
10 |
| Total points provided |
20 |
| Power feat |
Alternate power 5 |
| Total cost |
25 |
| Default power |
| Effect |
Damage |
| Name |
Slash |
| Type |
Attack |
Action |
Standard |
| Range |
Touch |
Duration |
Instant |
| Descriptor |
Slashing |
Source |
'natural' |
| Extra |
Energy Saving +2 |
| Power feat |
Innate |
| Cost per rank |
3 |
Ranks |
6 |
| Total PP Cost |
20 |
| Energy cost |
0 |
| Toughness DC |
21 |
"It's totally simple, you swing the axe and you hit them! Nothing hard all fun."
Basic application of sharp metal to any surface.
| Alternate power 1 |
| Name |
Wind up |
| Effect |
Damage |
| Effect |
Trip |
| Type |
Attack |
Action |
Standard |
| Range |
Perception (melee range) |
Duration |
Instant |
| Descriptor |
Slashing, magic, fire |
Source |
Magic |
| Extra |
Range +2 |
| Flaw |
Melee range only |
| Flaw |
extra save (reflex) |
| Extra |
Linked (trip) +0 |
| (trip)Extra |
Range |
| (trip)Flaw |
Melee only |
| (trip)Flaw |
Extra save (reflex) * |
| (trip)Extra |
Knockback |
| Extra |
Reduced Energy Cost |
| Cost per rank |
3 |
Ranks |
6 |
| Total PP Cost |
20 |
| Energy cost |
5 (10) |
| Reflex DC (no effect) |
16 |
| Toughness DC (Damage) |
21 |
| Strength/Dexterity better of two (Trip) |
19 |
| * part of the matching range, bot effects go off the melee perception extra save reflex |
"A really neato trick, you see you put it behind your head like a baseball bat and swing for their head!"
The axe is swung at high speeds causing it to glow then explode on target in fire causing the unfortunate recipient to fly away.
| Alternate power 2 |
| Name |
Earth Render |
| Effect |
Damage |
| Effect |
Stun |
| Type |
Attack |
Action |
Standard |
| Range |
Touch |
Duration |
Instant |
| Descriptor |
Piercing, Earth |
Source |
Magical |
| Extra |
Linked (stun) +0 |
| (stun)Flaw |
Daze only |
| Extra |
Area Cone |
| Flaw |
Requires ground (standing on and target is reasonably near) |
| Power feat |
Knock back [4] |
| Cost per rank |
2 |
Ranks |
8 |
| Total PP Cost |
20 |
| Energy cost |
10/8 (no knockback Power feat) |
| Reflex DC (area) |
18 |
| Toughness DC(damage) |
23 |
| Fortitude DC (stun daze only) |
18 |
"I don't get how it works but I hit the ground really hard while thinking of like magic thoughts and spikes shoot up out of the ground! It's neat so who cares!"
Junko hits the ground with her axe causing magical rocks to jut up out of the ground impaling targets in front of her.
| Alternate Power 3 |
| Name |
You're in my way~! |
| Effect |
Drain toughness |
| Effect |
Damage |
| Effect |
Nauseate |
| Type |
Attack |
Action |
Standard |
| Range |
Touch |
Duration |
Instant |
| Descriptor |
Slashing, Magic |
Source |
Magic |
| Extra |
Effects Objects |
| Flaw |
May only drain up to half rank |
| Extra |
Linked (Damage, Nauseate)+0 |
| (nauseate)Flaw |
Sicken only |
| Drawback |
Inaccurate (-2 to attack) |
| Cost per rank |
3 |
Ranks |
7 |
| Drawback total |
-1 |
| Total PP Cost |
20 |
| Energy cost |
10 |
| Fortitude DC (drain toughness, Nauseate) |
17 |
| Toughness DC (damage) |
22 |
| Toughness DC (drain) |
17 |
"Sometimes really annoying ones get in my way and stuff, so I just try and tear their guts out. They make these weird noises and stumble around, they are really fun to hit afterwards too!"
A vicious and magic filled attack towards whatever seems like a vital area. The impact tries to rend as much material away though due to it being a single impact it's not quite effect in completely debilitating a target.
| Alternate power 4 |
| Name |
Buy one get one free! |
| Effect |
Damage |
| Type |
Attack |
Action |
Standard |
| Range |
Touch |
Duration |
Instant |
| Descriptor |
Slashing |
Source |
magic |
| Power feat |
Split attack [2] |
| Cost per rank |
1 |
Ranks |
18 |
| Total PP Cost |
20 |
| Energy cost |
10 |
| Toughness DC |
21 (max) |
"When a lot get around me it gets really fun! You see if I use magic I liek swing my axe around at super sonic speeds and I'll at least get one of them! It's really cool when I hit them all!"
A magically powered quicker than normal application of the basic slash
| Alternate power 5 |
| Name |
Delimber |
| Effect |
Damage |
| Effect |
Drain train(Additional limbs) |
| Type |
Attack |
Action |
Standard |
| Range |
Touch |
Duration |
Instant |
| Descriptor |
Slashing,magic |
Source |
magic |
| Extra |
Linked (drain) |
| (drain)Extra |
Effects objects |
| Cost per rank |
3 |
Ranks |
6 |
| Total PP Cost |
18 |
| Energy cost |
9 |
| Toughness DC (Damage) |
21 |
| Toughness DC (Fort Immune foe drain) |
16 |
| Fortitude DC (drain) |
16 |
"Well you see it has like lots of limbs, so my axe sprouts lots of sharp bits! And it'll chop off all the stray ones like Snicker-snack!"
The axe explodes into an awkward amaglment of blades and other sharp objects catching and tearing any small limb that gets caught in it.
| Magical Girl Magic! |
| Type |
Array |
| Cost |
2 per rank |
Ranks |
2 |
| Total points provided |
4 |
| Total cost |
4 |
| Magical Girl Blast! |
| Effect |
Blast |
| Type |
Attack |
Action |
Full round |
| Range |
Range |
Duration |
Instant |
| Descriptor |
Electric ,magic |
Source |
magic |
| Flaw (partial 3 ranks) |
defenseless targets (no dodge bonus against her) |
| Flaw |
Action |
| Drawback |
Movement -1 (requires full range of movement to use) |
| Power feat |
Sneak attack(2) |
| Cost per rank |
1 |
Ranks |
6 |
| Drawback total |
-4 |
| Total PP Cost |
4 |
| Energy cost |
2 |
| Toughness DC (Damage) |
21/25 |
*with immense gesture and flourishing junko lets out a magical attack of pathetic magnitude! slightly lazily looping through the air it'll hit the target for some damage if they don't lazily move out of the way, in which case it'll merely bounce off them. It'd be a shame if they were to be hit in the head with it though.
A small electrical mote of energy that loops through the air.
| All in my head! |
| Effect |
Immunity(Emotions) |
| Type |
Defense |
Action |
None (passive) |
| Range |
Personal |
Duration |
Continuous (Permanent) |
| Descriptor |
Brain damage |
Source |
Magical lobotomy (natural) |
| Extra |
Energy Saving |
| Flaw |
Negative Emotions only |
| Power feat |
Innate |
| Cost per rank |
2 |
Ranks total |
5 |
| Power points total |
11 |
| Energy cost |
0 |
As per contract Junko will no longer have bad events happen to her and only good ones.
| Travelers Insurance! |
| Effect |
Force Field |
| Type |
Defense |
Action |
None(active) |
| Range |
Personal |
Duration |
Continuous |
| Description |
Metal, Summon, Magic |
Source |
Magic |
| Cost per rank |
1 |
Ranks Total |
3 |
| Total power points cost |
3 |
| Energy points cost |
2(1.5) |
A small assortment of metal coins appear around junko and defend her.
| Magical fun and Adventure! |
| Effect |
Healing |
| Type |
Defense |
Action |
Reaction |
| Range |
Personal |
Duration |
Reaction |
| Description |
Passion, Mental, Healing, Magic |
Source |
Magic |
| Extra |
Action +4 (reaction to seeing an enemy take damage while having a healable condition |
| Flaw |
Personal |
| Flaw |
Temporary |
| Flaw |
Energy Burner |
| Drawback |
Once a turn -1 |
| Cost per rank |
3 |
Ranks |
2 |
| Total Cost |
5 |
| Energy cost |
6(4) |
Junkos only experience with fighting is seeing games, and it's fun to smack enemies around in those right? So with no longer having moral feelings of guilt she lets her body run wild with how cool it is to see things blown to bloody ribbons!
Mental effects of excitement temporary allow junko to overcome any damage effect against her without actually healing them.
| Mind maintaining |
| Effect |
Mind Shield |
| Type |
Defense |
Action |
free |
| Range |
Personal |
Duration |
continuous |
| Description |
Mental, Magic |
Source |
Magic |
| Cost per rank |
1 |
Total Ranks |
4 |
| Total Points |
4 |
| Energy cost |
2 |
While her main brain tampering is quite permanent some magical side effects remain as her wish was mental in nature.
| Magical girl movement |
| Effect |
Leaping |
| Type |
movement |
Action |
standard |
| Range |
Personal |
Duration |
instantaneous |
| Description |
Magic |
Source |
Magic |
| Flaw |
Distracting |
| Extra |
Energy saving |
| Cost per rank |
1 |
Total Ranks |
3 |
| Total Points |
3 |
| Energy cost |
1 |
Magical girls have to get around so of course Junko can do somethign special like that. Sadly it's only jumping she does have a great time with it often doing twirls through the air.
An overly dramatic jump
Total power cost 44
Drawbacks
Vulnerable -1
Emotional descriptors
Impatience -1
Whether it’s that teen impatience thing where you think you don’t need help, or it’s one too many Big Gulps, you have a hard time focusing over an extended period. You’re impatient and ready to go-go-go-allright-let’s-GO! In short, you can’t even concentrate to Take 10 or Take 20 properly. You start out fine, but your nagging, hyperactive jitters take over, and you either rush through something or just drop that crucial last step all together.
Minor: You get the job done, but barely. You’re at –2 whenever you Take 10 or 20, meaning you Take 8 or Take 18, respectively.
Tally
| Attributes |
Saves |
Combat |
Skills |
Feats |
Powers |
Drawback |
Total |
| 14 |
13 |
22 |
10 |
19 |
44 |
-2 |
120 |
Loot
November 12 1 essence from Anteros (unused)
December 17 2 essence from ???? (used) 1 PP
Feburary 18 2 essence from the tree (used ) 1 PP
march 3 2 essence from horse (used) 1 PP (Used)
april 14 4 essence from shudoka (2 used) 1 PP (unused)
Total : Spent
4 : 1
Advancement
March 17 : 1 PP to Attribute Constitution
| ATTRIBUTES |
| Name |
Total |
Modifier |
| Strength |
8 |
-1 |
| Dexterity |
12 |
+1 |
| Constitution |
10 |
+0 |
| Wisdom |
10 |
+0 |
| Intelligence |
10 |
+0 |
| Charisma |
14 |
+2 |
|
| Hero points |
| Name |
Amount |
| Hero points |
1 |
| Determination |
0 |
| Determined Recovery |
0 |
| Escape Death |
0 |
| Improvisation |
0 |
| Inspiration |
0 |
| Inspired Feat |
0 |
| Instant Counter |
0 |
| Lucky Dodge |
0 |
| Second Wind |
0 |
|
Saves
| Saves |
| Name |
Base |
Attribute modifiers |
Total |
| Toughness |
0 |
+0 |
0 |
| Reflex |
1 |
+1 Dexterity |
2 |
| Fortitude |
6 |
+1 Constitution |
7 |
| Will |
1 |
none |
1 |
| Combat |
| Name |
Base |
Attribute Modifiers |
Total |
| Attack |
0 |
0 |
0 |
| Defense |
0 |
0 |
0 |
| Grapple |
0 |
0 |
0 |
| Block |
0 |
0 |
0 |
| Knock back |
0 |
0 |
0 |
| Initiative |
0 |
1 dexterity |
1 |
|
| Movement Capabilities |
| Name |
Tactical |
Total |
| Ground speed |
30 feet |
20 MPH |
| Jumping |
11 feet |
N/A |
| Carrying capacity |
| Light |
43 pounds |
| Medium |
86 pounds |
| Heavy |
130 pounds |
| Maximum |
260 pounds |
| push/pull |
650 pounds |
|
| SKills |
| Skill |
Rank |
Bonus |
Total |
| Acrobatics |
0 |
+1 dexterity |
1 |
| Bluff |
0 |
+2 Charisma |
2 |
| Climb |
0 |
-1 Strength |
-1 |
| Concentration |
0 |
none |
0 |
| Diplomacy |
0 |
+2 Charisma |
2 |
| Disable Device |
0 |
none |
N/A |
| Disguise |
0 |
None |
0 |
| Escape Artist |
0 |
+1 Dexterity |
1 |
| Gather Information |
2 |
+2 Charisma |
2 |
| Handle Animal |
0 |
+0 Wisdom |
N/A |
| Intimidate |
0 |
-1 Strength |
-1 |
| Investigation |
2 |
+0 Wisdom |
2 |
| Knowledge: Local area |
2 |
+0 Intelligence |
2 |
| Knowledge: Popular culture |
2 |
+0 Intelligence |
2 |
| Notice |
4 |
+0 Wisdom |
4 |
| Search |
4 |
+0 Wisdom |
4 |
| Sense Motive |
4 |
+0 Wisdom |
4 |
| Sleight of Hand |
0 |
+1 dexterity |
N/A |
| Stealth |
0 |
+1 dexterity |
1 |
| Survival |
0 |
None |
0 |
| Swim |
0 |
none |
0 |
|
| Feats |
| Name |
Ranks/Specialty |
Description |
| Wealth |
1 |
Her family is decently well off |
| Equipment |
1 |
cellphone, other odds and ends that a typical girl can get away with |
|