Helen Brown


name at max
Wounds 13 13
EGO 100 100
Fate 3 3
Insanity 6+7 100
Fatigue Level none
Name Rating Bonus
Weapon Skill 31-3 3
Ballistic Skill 30+5 3
Strength 27 2
Toughness 35 3
Agility 31 3
Intelligence 23 2
Willpower 36 3
Fellowship 31 3
Synch Ratio 62+10 7
Name Rating Bonus governing attribute
Speak language (Japanese) 23 +0 Intelligence
Literacy 23 +0 intelligence
Common lore (Pop culture) 23 +0 Intelligence
Common lore (War) 23 +0 Intelligence
Dodge 31 +0 Agility
Charm 31 +0 Fellowship
Positive traits
A10 sensitive +5 synch ratio
Synch Flux Whenever you roll for Synch Disruption, roll an extra 1d10. Unlike the normal Synch Disruption, you may choose whether this 1d10 in specific is positive or negative, and apply it to your Synch Ratio at the same time as the normal Synch Disruption.
Negative traits
Open Mind You are easily disturbed and distracted by the foreign sensations flooding your nervous system from your Evangelion. Take a -10 to resist Feedback.
Untrained Eye You lack the combat training of your fellow Pilots, and miss openings in the enemy’s defense that are obvious to them. Take a -3 to either WS or BS. (WS taken)
Talent Name Cost Effect
Skill proficiency (Dodge) N/A Proficient in dodge
Melee Weapon Training(general) N/A Proficent in general melee weapons
A.T. Power(Deflective Field) N/A Access to A.T.Power Deflective Field
A.T. Power(Neutralize) N/A Access to A.T. Power Neutralize
Structural Upgrade N/A one SU point
Rank one
A.T. Power(Push) 100 EXP Access to A.T. Power Push
A.T. Power(AT Wave) 100 EXP Access to power A.T. AT Wave
Weapon training (Pistol) 100 EXP Training in pistol
Weapon Upgrade 200 EXP 1 WP
Name Value Effect
Troublemaker 200 Raised without proper discipline, you spent you younger years constantly getting in trouble. And you got good at it. Troublemakers gain the following: Street Skill: Become trained in any two of the following: Concealment, Deceive, Gamble, Silent Move or Sleight of Hand. Trouble with Authority: Anyone in a position of apparent authority over your character takes a -20 to their Command or Charm skill tests to coerce you in any way. Intimidate works just fine, though.
Thrill Seeker 100 Your character is undaunted in the face of danger and the unknown. Whenever you spend a Fate Point in situations where you are outmatched or performing some dangerous feat of exceptional bravery, roll a d10. On a roll of 9, the fate point is not spent. This applies to conditional Fate Points as well.
Name Value Effect
Dependent 200 Your sense of self worth is overly influenced by the opinions of others. Choose one person. If their opinion of you is ever negative, take a -10 to all rolls for 1d5 hours and choose a new person to become dependent on.
Damaged Goods 100 Your character has suffered some sort of massive trauma in the past and never fully recovered. Begin play with 1d5+5 insanity points. ((6))
Short Fuse 100 Your Character has a hard time controlling himself when he gets angry. When confronted or otherwise stressed and agitated, you must pass a Willpower test or fly into a rage either yelling at the source of your anger or trashing the surrounding environment. Punching someone in the face might also be appropriate, if ill advised.
Designations and Design
Line Emergency unit
Number 08
Primary color Neon Purple
Secondary color Dull White
Skill Rating Bonus
WS 15+28 (43) 4
BS 15+35 (50) 4
S 30 3
T 30+6 (36) 3
AG 0+31 (31) 3
name armor current armor max wounds current wounds max
Head 2 2 3 3
R.ARM 2 2 5 5
L.ARM 2 2 5 5
BODY 4 4 9 9
R.LEG 2 2 5 5
L.LEG 2 2 5 5
Unique traits
|~ Soul
Calm The Eva is calm and stable, even in the heat of combat. The Evangelion must succeed twice on its Berserk chance to actually Berserk, but the Pilot gains a +10 to resist Fear.
Cranial Horn The Evangelion has a large horn on its head that may be used for a mediocre gore attack, dealing 1d5-2 rending damage.
Unrestrained Jaw The Evangelion begins play capable of performing a 1d5+1 R bite attack.
Clinker The unit's armor is ill-fitting and poorly lubricated. While it canpower through these discomforts without a dip in performance,doing so causes it to give off immense clanking and grinding noises, as well as the occasional stray bolt. Add one point of collateral to the pool after every fight in which this Evangelion took damage.
Badly Financed This unit was built by the lowest bidder, and it's obvious. There are problems with the wiring, the construction, everything. The Eva is power-hungry, less energy efficient than others. Its operational time when separated from a power source is decreased by 1 round.
Biological Upgrades
Name Cost Effect
Structural upgrades
Name Cost Effect
Wing Loadout (Progression knife) [right] N/A Right wing may dock a progression knife
Wing Loadout(Pistol Dock)[left] 1 Left wing may dock a pistol
Weapon Upgrades
Name Cost
Hand Canon 1
100 EXP from drawbacks
A.T. Power Push 
Trial one 400 EXP
A.T. Power (AT Wave) 100
Weapon training(Pistol) 100
Weapon Upgrade (hand cannon) 200
Trail two 400 EXP
WS advancement I 250
SR advancement I 100
50 float
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