F-22 Raptor
Cost: 180.9 CP
Weight: 21.7 tons
Scale: x1
| Configuration: | MV: | Land MA: | Flight MA: |
|---|---|---|---|
| Fighter | 0 | 0 | 30 (Mach 2.3) |
Servos and Armor:
| Servo: | Class: | Kills: | Space: | Cost: | Armor: | Type: | SP: | AbC: | DC: | Cost: |
|---|---|---|---|---|---|---|---|---|---|---|
| Torso | Heavy Striker | 10 | 2/10 | 10 | Lightweight | Standard | 2 | - | 1 | 2 |
| Pod | Heavy Striker | 10 | 10/10 | 5 | Lightweight | Standard | 2 | - | 1 | 2 |
| Right Wing | Heavy Striker | 5 | 0/5 | 5 | Lightweight | Standard | 2 | - | 1 | 2 |
| Left Wing | Heavy Striker | 5 | 0/5 | 5 | Lightweight | Standard | 2 | - | 1 | 2 |
| Right Tail | Medium Striker | 4 | 0/4 | 4 | Lightweight | Standard | 2 | - | 1 | 2 |
| Left Tail | Medium Striker | 4 | 0/4 | 4 | Lightweight | Standard | 2 | - | 1 | 2 |
Cost: 45 CP
Weight: 20 tons
Sensors:
| Sensor: | Type: | Range: | Comm: | Kills: | Location: | Cost: | Space: |
|---|---|---|---|---|---|---|---|
| Main | Heavy Striker | 11 km | 1,300 km | 2 | Torso | 6 | 1 |
| Radio/Radar Analyzer | - | As Main sensors | - | 0 | Torso | 5 | 1 |
Cost: 11 CP
Weight: 1 ton
Weapons:
| Name: | WA: | Range: | Damage: | Shot: | Kills: | BV: | Cost: | Space: | Location: | Notes: |
|---|---|---|---|---|---|---|---|---|---|---|
| M61A2 Vulcan | +0, see below | 6 | 2K, see below | See below | 2 | 4 | 8.7 | 2 | Torso | - |
| M61A2 ammo | (+1) | - | - | 20 | 1 | - | 4.2 | 1 | Torso | Tracer |
Cost: 12.9 CP
Weight: 1.5 tons
Movement Systems:
| System: | MA: | Location: | Kills: | Space: | Cost: |
|---|---|---|---|---|---|
| R. Thruster | 7 (14) | R. Tail | 0 | 2 | 7.7 |
| L. Thruster | 7 (14) | L. Tail | 0 | 2 | 7.7 |
Cost: 15.4 CP
Weight: 0 tons
Powerplant, Controls, Hydraulics:
| Powerplant: | Control System: | Hydraulics: |
|---|---|---|
| Source: Hot Overcharged Combustion XS: 5 MV: +1 MA: +1 M-Pool: +33% Cost: x0.1 |
Type: Screen M-Pool: +0% Cost: x0.0 |
Hydraulics: Standard Space: 0 +Melee: 0 Lift: x1 Cost: x0.0 |
P+C+H Cost Multiplier: x0.1
P+C+H M-Pool Bonus(+%): +33%
P+C+H Other Notes: Powerplant is split between R. Tail and L. Tail
Cost Multiplier Systems:
| System: | Cost: | Space: | Special: |
|---|---|---|---|
| Maneuver Verniers +2 | x0.2 | 10 | 3 per wing, 2 per tail |
| Stealth | x0.2 | 0 | - |
| Targeting Computer +2 | x0.1 | 0 | - |
Total Multiplier: x0.5
Total M-Pool Bonus(+%): +0%
Subassemblies:
| System: | Location: | Space: | Cost: | Notes: |
|---|---|---|---|---|
| Cockpit | Torso | 1 | 1 | 1 crew, Canopy enclosure, Ejection Seat |
| Quick-Change Mount | Pod | 0 | 1 | For weapons in Pod servo |
| Hardpoint | R. Wing | 2 | 3 | For missiles, etc. |
| Hardpoint | L. Wing | 2 | 3 | For missiles, etc. |
| EW System | Torso | 2 | 17 | Sensor jamming 4, missile jamming 4, radar jamming 4, ECCM 4 |
Cost: 25 CP
Weight: 0 tons
Final Costs:
Base Weight: 22.5 tons
Fuel Weight: 2.2 tons
New Weight: 24.7 tons
Base Cost: 109.3 CP
Cost (after Multipliers): 174.9 CP
Efficiency (-3 tons): 6 CP
Cost (w/ Efficiency, links): 180.9 CP
Final Weight: 21.7 tons
Scale: x1
Scaled Cost: 180.9 CP
Scaled Weight: 21.8 tons
Hardpoint Weapons (Semi-realistic loadout restrictions):
| Name: | WA: | Range: | Damage: | Shot: | Kills: | BV: | Cost: | Space: | Location: | Notes: |
|---|---|---|---|---|---|---|---|---|---|---|
| AIM-120 AMRAAM | +1 | 11 | 10K | 1 per missile | 0.67 per missile | - | 9.7 x fighter's cost multiplier per missile | 1 per missile | Hardpoint | Smart 2, Skill 9+, Long Range |
| AIM-9 Sidewinder | +1 | 9 | 7K | 1 per missile | 0.47 per missile | - | 5 x fighter's cost multiplier per missile | 1 per missile | Hardpoint | Smart 2, Skill 9+ |
Designer’s Notes:
The total weight of the missiles carried in the F-22’s Pod servo (it’s internal weapons bay) adds to the F-22’s weight. It’s MA subsequently changes by the following formula:
Loaded F-22 MA (Round to nearest even number) = [608 / (21.5 + Missile Weight)] + 2
To get the missile weight, add the Kills per Missile of all the missiles in the Pod servo, and divide by 2. To find the MV penalty imposed by the missiles, add missile weight to the F-22’s weight, consult MZ’s stat table on page 65 of the core rulebook.
The Electronic Warfare subassembly on the F-22 exists to reflect some of the capabilities of it’s AN/APG-77 Active Electronically Scanned Array radar suite.
Final thoughts: Because of the extra complication imposed by my take on this fighter’s internal weapons bay, by Mekton’s mechanics, I find this inferior to the Su-47 I created, in terms of ease of gameplay. My personal suggestion would be to drop the Pod servo and replace it with a Hardpoint on the Torso servo similar to the ones on the wings, or to treat the missile load in the same manner you would treat the missile load on the Hardpoints, and that is to add a B-Mod to the fighter based on the total Kills of the missiles divided by 20.





