Donovan Nice
Player Name: | Scribblefag | ||
---|---|---|---|
Name: | Donovan Nice | ||
Occupation: | Priest | ||
Colleges, Degrees: | None | ||
Birthplace: | ? | ||
Mental Disorders: | None, yet. | ||
Sex: | M | Age: | 42 |
Stat | Strength | Dexterity | Power | Constitution | Appearance | Education | Size | Intelligence |
---|---|---|---|---|---|---|---|---|
Value | 45 | 55 | 10(40) | 55 | 25 | 75 | 40 | 65 |
Half | 22 | 27 | 15 | 27 | 12 | 37 | 20 | 32 |
Fifth | 9 | 11 | 6 | 11 | 5 | 15 | 8 | 13 |
Sanity | Max Sanity | Indefinite Insanity | Luck | Damage Bonus | Build | Move Rate |
---|---|---|---|---|---|---|
40 | 40 | + 8 | 64 | None | 0 | 8 |
Hit Points | Max Hit Points | Wound | Magic Points |
---|---|---|---|
7 | 9 | None | 8/8 |
Wounds
- If you take damage equal to half or more than your max hit points you gain a wound
- When you gain a wound a CON test must be made or the character falls unconscious
- If you have no HP with a wound you are not unconscious instead you are dying
- If you take max hit points worth of damage you are dead
Occupation Skills:
Pushing skills
- on a failed roll quickly tell keeper you'd like to push and what sort of results that another failure may cause.
- You can not push combat rolls.
Skills | |||||||||
---|---|---|---|---|---|---|---|---|---|
Name | Base | Modified | Half | Fifth | Name | Base | Modified | Half | Fifth |
Accounting | 05% | 15 | 7 | 3 | Law | 05% | |||
Anthropology | 01% | Library Use | 20% | 70 | 35 | 14 | |||
Appraise | 05% | Listen | 20% | 40 | 20 | 8 | |||
Archaeology | 01% | Locksmith | 01% | ||||||
Art/Craft (Type) | 05% | Mech Repair | 10% | ||||||
Charm | 15% | Medicine | 01% | ||||||
Climb | 20% | Natural World | 10% | ||||||
Credit Rating | 00% | 20 | 10 | 4 | Navigate | 10% | |||
Cthulhu Mythos | 00% | Occult | 05% | 25 | 12 | 5 | |||
Disguise | 05% | Op. Hvy. Machinery | 01% | ||||||
Dodge | HalfDex % | Persuade | 10% | 60 | 30 | 12 | |||
Drive Auto | 20% | Pilot (specify) | 01% | ||||||
Electric Repair | 10% | Psychology | 10% | 60 | 30 | 12 | |||
Fast Talk | 05% | 55 | 27 | 11 | Psychoanalysis | 01% | |||
Fighting (Brawl) | 25% | Ride | 05% | ||||||
Firearms (Handguns) | 20% | Sleight of Hand | 10% | ||||||
Firearms (Rifle/Shotgun) | 25% | Spot Hidden | 25% | 30 | |||||
First Aid | 30% | 40 | 20 | 8 | Stealth | 20% | |||
History | 05% | 45 | 22 | 9 | Survival | 10% | |||
intimidate | 15% | Swim | 20% | ||||||
Jump | 20% | Throw | 20% | ||||||
Language (Own) | Edu% | 75 | 37 | 15 | Track | 10% | |||
Language (Latin) | 01% | 51 | 25 | 10 | Science (Specify) | 01% | |||
Language (Greek) | 01% | 51 | 25 | 10 | Science (Specify) | 01% | |||
Misc | % | Misc | % | ||||||
Misc | % | Misc | % | ||||||
Misc | % | Misc | % |
Melee attacks
- Aware targets of a melee (or thrown) attack may attempt to dodge, fight back, or perform a maneuver.
- Dodging an attack requires a same kind of success or better.
- Fighting back or performing a maneuver against an attack requires a better success.
- Every dodge, fight back, or maneuver against an attack done per round past the first has a penalty die for each dodge, fight back, or maneuver against an attack done that round.
Melee Maneuvers
- use your brawl stat
- Can not be used against targets with a build 3 or greater than your build
- 1 penalty die per difference if you are smaller than target.
- Effects are between you and Keeper including bonus, penalty, or degree of success required.
Firearm attacks
- Announce you're doing an attack with a firearm at the beginning of a round as you have + 50 to dex when you fire.
- Aware targets of a firearm attack may attempt to dive for cover (a dodge test) to impose a penalty die on the firearm attack otherwise armor or cover is the only thing that the target has control over.
- Aware targets can not through normal means dodge or fight back against firearm attacks.
- Multiple attacks with a hand gun type fire arm incur a penalty die.
- Reloading penalty die. Instead of taking a full action for shotgun, pistol, or rifle loading you may take a penalty die and load in only one round instead of the full amount normally allowed for the reload action and make a fire arm attack.
Weapons | |||||||||
---|---|---|---|---|---|---|---|---|---|
Weapon | Regular | Hard | Extreme | Damage | Range | Attacks | Ammo | Malfunction | Note |
Unarmed | 1d3 + DB | Melee | 1 | N/A | N/A | ||||
Misc. Items | ||
---|---|---|
Name | Amount | Note |
page revision: 8, last edited: 27 Dec 2014 04:51