Decimus Burrienus Manlius
Player Name: Thoon
Name: Decimus Burrienus Manlius
Occupation: Speculatore
Colleges, Degrees: ?
Birthplace: Rome, Iunno?
Mental Disorders: None, yet.
Sex: M Age: 26
Stat Strength Dexterity Power Constitution Appearance Education Size Intelligence
Value 65 50 35 70 70 50 55 80
Half 32 25 17 35 35 25 27 40
Fifth 13 10 7 14 14 10 11 16
Sanity Max Sanity Indefinite Insanity Luck Damage Bonus Build Move Rate
32 35 + 0 65 None 0 8
Hit Points Max Hit Points Wound Magic Points
12 12 None 0/0

Wounds

  • If you take damage equal to half or more than your max hit points you gain a wound
  • When you gain a wound a CON test must be made or the character falls unconscious
  • If you have no HP with a wound you are not unconscious instead you are dying
  • If you take max hit points worth of damage you are dead

Occupation Skills:

Pushing skills

  • on a failed roll quickly tell keeper you'd like to push and what sort of results that another failure may cause.
  • You can not push combat rolls.
Skills
Name Base Modified Half Fifth Name Base Modified Half Fifth
Accounting 05% Listen 25% 66 33 13
Appraise 05% Locksmith 01%
Art/Craft (Potions) 05% Mech Repair 10%
Charm 15% Medicine 01%
Civics 10% Natural World 10% 50 25 10
Climb 20% 75 37 15 Navigate 10%
Cthulhu Mythos 01% Occult 05%
Disguise 05% Other Kingdoms (Specify) 25%
Dodge 25% 50 25 10 Other Kingdoms (Specify) 25%
Drive Horse/Oxen 20% 40 20 8 Persuade 10% 30 15 6
Empire 25% Pilot (specify) 01%
Fast Talk 05% Ranged Weapons (Specify) ??%
Fighting (Brawl) 25% Read/Write 10% 15 7 3
Firearms (Shield) 15% Repair/Devise 20%
Firearms (Sword) 15% 55 27 11 Sleight of Hand 10% 50 25 10
First Aid 30% Spot Hidden 25% 61 30 12
History 05% Status 20% 40 20 8
Insight 05% 15 7 3 Stealth 20% 80 40 16
Intimidate 15% Survival 10%
Jump 20% Swim 20%
Language (Own) 50% Throw 20%
Language (somethin’) 01% 21 10 4 Track 10% 35 17 7
Language (Specify) 01% Science (Specify) 01%
Library Use 20% Science (Specify) 01%
Misc % Misc %
Misc % Misc %
Misc % Misc %

Melee attacks

  • Aware targets of a melee (or thrown) attack may attempt to dodge, fight back, or perform a maneuver.
  • Dodging an attack requires a same kind of success or better.
  • Fighting back or performing a maneuver against an attack requires a better success.
  • Every dodge, fight back, or maneuver against an attack done per round past the first has a penalty die for each dodge, fight back, or maneuver against an attack done that round.

Melee Maneuvers

  • use your brawl stat
  • Can not be used against targets with a build 3 or greater than your build
  • 1 penalty die per difference if you are smaller than target.
  • Effects are between you and Keeper including bonus, penalty, or degree of success required.

Firearm attacks

  • Announce you're doing an attack with a firearm at the beginning of a round as you have + 50 to dex when you fire.
  • Aware targets of a firearm attack may attempt to dive for cover (a dodge test) to impose a penalty die on the firearm attack otherwise armor or cover is the only thing that the target has control over.
  • Aware targets can not through normal means dodge or fight back against firearm attacks.
  • Multiple attacks with a hand gun type fire arm incur a penalty die.
  • Reloading penalty die. Instead of taking a full action for shotgun, pistol, or rifle loading you may take a penalty die and load in only one round instead of the full amount normally allowed for the reload action and make a fire arm attack.
Weapons
Weapon Regular Hard Extreme Damage Range Attacks Ammo Malfunction Note
Unarmed 1d3 + DB Melee 1 N/A N/A
Shortsword 1d6 + DB Medium 1 N/A N/A
Misc. Items
Name Amount Note
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