B/X - CCC - Tanith Greensward
PC Tanith Greensward Character name
Class Halfling AL Neutral Alignment: Law,
Neutral, Chaos
Title Halfpint Hero Herder Level 6 Experience level
Ability Scores Saving Throws
STR 9 Melee att./damage,
Open doors
D 6 Death, poison
INT 9 Languages, Literacy W 7 Magic wands
WIS 7 Saves vs magic P 8 Paralysis,
petrification
DEX 9 Missile attacks,
AC, Initiative
B 10 Breath attacks
CON 10 Hit points S 10 Spells, magic rods,
magic staves
CHA 9 Reactions,
#Retainers, Loyalty
± -1 WIS modifier to
saves vs magic
Ability check: Roll under or equal on 1d20 Saving throw: Roll over or equal on 1d20
Info
Things and Stuff
2 sentences
Goals
???
Combat
HP 22 Max 22 Maximum hit
points
± 0 CON modifier to hit points
AC Chainmail: 5 (4 with shield)
Plate: 3 (2 with shield)
Un 9 Unarmored AC:
9 + DEX modifier
± 0 DEX modifier to
Armor Class
Mel 0 STR modifier to
melee att./damage
Mis +1 DEX modifier to
missile attacks
Attack Value Matrix
AC 0 1 2 3 4 5 6 7 8 9
Roll 17 16 15 14 13 12 11 10 09 08
Abilities and Skills
  • Combat: all weapons/armors (appropriate to smaller size)
  • Defensive Bonus: 2 Bonus AC vs (> human) size
  • Hiding: outdoor cover (90%), dungeons (2in6)
  • Initiative Bonus: +1
  • Listening at Doors: 2 in 6
  • Missile Attack Bonus: +1 on missile attacks
Encounters
Init +1 DEX modifier to
initiative (optional)
± 0 CHA modifier to
reaction rolls
Exploration
LD 2 Listen at door
OD 1 Open door
SD 1 Find secret door
FT 1 Find room trap
Movement
Ov Overland travel:
miles/day
Ex Exploration:
feet/turn
En Encounters:
feet/round
Languages
  • Alignment language
  • Common
  • Halfling

(Literate)

Weapons
Polearm 1d10 brace, melee, slow, two-handed
Silver Spear x2 1d6 brace, melee, missile (5'-20'/21'-40'/41'-60')
Silver Dagger 1d4 melee, missile (5'–10'/11'–20'/21'–30')
Sling 1d4 blunt, missile (5'-40'/41'-80'/81'-160')
Torch 1d4 melee
Oil flask, burning 1d8 splash, missile (5'-10'/11'-30'/31'-50')
Holy Water 1d8 splash, missile (5'–10'/11'–30'/31'–50')
Armor
Chainmail AC 5
Plate AC 3
Shield AC -1
Treasure and Trade Goods
Dust of Sneezing and Choking (21/21 uses)
230.5 gp
32,001 / 64,000 xp
Equipment
  • Backpack
  • Grappling hook
  • Mirror (hand-sized, steel)
  • Oil (4 flasks)
  • Holy Water (2 vials)
  • Pole (10' long, wooden)
  • Rations (standard, 9)
  • Rations (iron, 14)
  • Rope (2x50')
  • Sack (2x small)
  • Tinder box (flint & steel)
  • Torches (6)
  • Waterskin (x2, 2 pints)
  • Wine (2 pints)
  • Spyglass
  • Horse (w/riding saddle)
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