Astrid
PL 8, 120pp
Played by Alicia/Patchoulli
Background
Born in a frontier village, her life was tough but enjoyable.
However, after her father died, people started to move to easier pastures, until the village was completely empty. All that she has left of her past are memories, and the magic trinket her father left for her. Once the village was empty, she left to wander, eventually running into trouble, and forming a pact with her pact beast.
Description
Characteristics
Abilities
Strength 24 [+7]
Dexterity 16 [+3]
Constitution 22 [+6]
Intelligence 10 [+0]
Wisdom 16 [+3]
Charisma 12 [+2]
Spent: 40pp
Combat
Attack: +0, Grapple: +0
Melee: +5
Ranged: None
Misc: None
Trip: +0 (+0), Knockback: -0
Offensive Abilities: None
Special Abilities: None
Initiative: +2
Movement: 30' land
Defense: 15, flat-footed 10
Resist: None
Toughness: +6, Fortitude: +6, Reflex: +3, Will: +5
Equipment:
Spent: ?pp
Feats
* Attractive
* Dodge Bonus 5
* Diehard
* Hardy
* Iron Stomach
* Lionheart
* Rapid Healer
* Sidekick 24
* Tiger Leap
* Uncanny Dodge (Hearing)
* Windracer
Spent: 38pp
Skills
Acrobatics : 9 + 3 = 12 [DEX]
Climb : 13 + 7 = 20 [STR]
Knowledge (Nature) : 4 + 0 = 4 [INT]
Handle Animal : 4 + 1 = 5 [CHA]
Medicine : 5 + 3 = 8 [WIS]
Notice : 9 + 3 = 12 [WIS]
Ride : 1 + 3 = 4 [DEX]
Survival : 12 + 3 = 15 [WIS]
Swim : 13 + 7 = 20 [STR]
Spent: 22pp (2 left)
Powers:
Immunity: Magic (10)
Nullify (Magic)(Innate, Always On, Touch) (1)
Drawbacks:
Cannot use magic (5)
Abilities 40 + Combat 5 + Saves 2 + Feats 38 + Skills 22 + Powers 11 + Drawbacks -5 = 120pp
—-
Barghest
PL 8
Characteristics
Abilities
Strength 20 [+5] (4 from Growth)
Dexterity 18 [+4]
Constitution 18 [+4] (2 from Growth)
Intelligence 10 [+0]
Wisdom 12 [+1]
Charisma 06 [-2]
Spent: 24pp
Combat
Attack: +0, Grapple: +0
Melee: +5
Ranged: None
Misc: None
Trip: +0 (+0), Knockback: -0
Offensive Abilities: None
Special Abilities: None
Initiative: +2
Movement: 30' land
Defense: 15, flat-footed 10
Resist: None
Toughness: +2, Fortitude: +5, Reflex: +2, Will: +1
Equipment:
Spent: 5pp
Feats
* Frightful Presence 9
* Improved Initiative
* Improved Trip
Spent: 12pp
Skills
Intimidate : 9 - 2 = 07 [CHA]
Notice : ? + 1 = ?? [WIS]
Stealth : ? + 4 = 15 [DEX]
Survival : ? + 7 = ?? [WIS]
Spent: 2+?pp
Powers:
Growth 2 (Permanent, Always On) (6 Pts)
Supersenses 3 (low-light vision, scent, track)
Precognition (Limit Death, Ill fortune)
Spent: 11pp





