Angry Houses

Fifteen years ago, humanity was alerted to how dangerous even their own stellar backyard was when a large asteroid struck antartica, ravaging the local ecosystem and hastening the demise of already collapsing strictures against the militarization of space. However, despite the increase in tensions this engendered, people throughout the world breathed a sigh of relief, as the damage could have been far worse. Then the second asteroid hit. The second impact virtually eliminated the continent as tidal waves and massive dust clouds swept across the world with depressingly predictable short and long-term results. Fortunately, the long-term climatic effects of the dust clouds were not as serious as first predicted, and five or six years later a warier, wearier world began rebuilding under the aegis of the first real attempt at an effective world government humanity had made. And then the angels appeared.

The first one was spotted headed in a roundabout fashion for one of the refugee camps in central siberia. While first regarded and observed with wary curiousity (and extensive evacuations), it wasn't immediately regarded as hostile. Until it started demolishing the observation planes. And the followup airstrikes. And the armored brigades. At this point the commander on the scene got permission to launch a nuclear strike, which only moderately damaged the target. Panic reigned as there was now nothing capable of stopping the angel between it and the russian heartland, until one of the other military commanders managed to convince civilian authority that if one nuke was enough to damage it, more could be enough to kill it. Fortunately, they were right. Unfortunately, more was an uncomfortably large number. Similar tactics sufficed against other angels that appeared in the following months, but conventional tactics were based almost entirely around the fact that all the angels that had appeared were both polite enough to appear in the middle of nowhere and dumb enough to not recognize that they were being baited into obvious traps. An alternative was needed, and soon.

NERV, a research and disaster control branch of the new UN government already famous for it's work in mitigating the worst long-term climatic and pollution effects of the second impact, began immediate research on what they hoped would be a successful countermeasure. Six years later, they succeeded in at least partially reverse engineering angel's technical capabilities, unveiling the first evangelion units. Despite some serious design flaws ((*cough*umbilicalpower*cough*)), they are crushingly successful at fighting the angels without rendering everything in the nearness hopelessly radioactive, and the UN orders as many from NERV as its budget can bear.

Four years later, it's the present day. Under the auspices of the UN, NERV has almost 20 eva units in commission, and development work continues at a furious pace. Humanity's immediate future is secure, but every year that goes by brings more and more powerful angels, with still no clue as to where they're coming from or why they're here, and with no end in sight…

We're rolling adeva 2.5, and the starf is gming. This is going to be about loyalty, giant robots, and explosions. Ought to be a wild ride.

players should link characters below here.

known players;
gardian (neo-spartan pointman) unit-01
Thoon (manufactured zerker) unit-02
Scribblefag (Manufactured A.T. Technician) unit-03
vega7285 (neo spartan skirmisher) unit-04
apriil (ops director)

npcs and stuff will be put here when I get them out of my notes

NERV HQ NPCs so far, at least

maps, base info, research status and important Plot Devices will go here

Surplus
35 from fights + 12 from flagship + 5 from bonus objectives
52 total
0 spent

Research
20 points from initial base allotment + 20 from fights + 8 from surplus bonus +5 from bonus objectives
53 total.
30 spent

30 pts. maser tech

-from the NERV archives angels so far

Expensive thingies;
mostly intact corpse of angel fight #1

your new home! NERV Tirana Arcology
it has a crude surface map. nervbase.JPG

plot points and xp will go under here

total xp so far; 1700 total
400 base chargen +1300 from sessioning

** 1/20/12 session 1! The party meets and assembles in their new home, gets a briefing about what they're technically supposed to be doing (swat angels, find where they're coming from, etc. etc.), and lose a heroic struggle against their most vicious enemy to date; a slide projector.
rewards: 200 xp for faffery

** 1/27/12 session 2! NPCs! breakfast cereals! Forced exercise! Oh, and a giant angel showed up and tried to flatten some nearby port town, but it mostly just flailed about and got shanked by giant robots, so that's not really the important bit. The important part is figuring out where they're going to find a decent chinese restaurant in the post apocalyptic balkans.

angel fight one: big ugly quadrapedal H. R. Gigerbear. Big. fast. Incredibly tough. Fortunately equally dumb. Seemed fixated on attacking the town, perhaps to get after the eva parts shipment, but generally got clowned by the conventional forces. This sets something of a theme for the rest of the battle, as only near the end of the fight does it manage to achieve more than flail helplessly at john's eva shield and blow up the nearness with AT field pulses. Beware it's touch, for it is most deadly poison. But it mostly got dogpiled and shanked by 01 and 02, with ranged and neut support from 03 and 04. 18 collateral, mostly from eva deployment costs, and some AoEs from the angel. note: get that nyx to a range. she has enthusiasm, but can't hit the broad side of a barn.
rewards: 400 xp for fightan, 15 surplus and 3 research for fight completion, 6 surplus from the people funding johann's eva, 5 surplus for preserving base supply shipment, 5 research for capturing sort of intact angel corpse.

** 2/4/12 session 3! Ice cream PTSD. Anna is bitter, Nyx is catty, and the boss of NERV is an asshole. Also, water is wet. Seems to be worried about angels dropping in to say hi for some reason or another. The cast learns that the future of humanity requires shooting a condemned AT generator taped to the world's largest RPG into a gate to god knows where. A. singular. This will surely end well.
rewards: 200 xp for plot

** 2/11/12 session 4! Nyx and alice to head to head to prove that they're both pretty good shots with clodged eva weaponry. John demonstrates that he should not be allowed near anything particularly sensitive or female ever, but at least he keeps his pants on this time.
rewards: 100 xp for inevitable shower scene. half cast, half experience, everyone benefits.

** 2/18/12 session 5! enforced happiness. boredom, briefings, more boredom. Fortunately, an angel finally shows up to eliminate boredom. The duct tape rpg functions more or less like it's supposed to, but the angel is rude and doesn't chase after it back through the gate, so the party has to cumb-stomp it. (and does!) Good thing it didn't explode too badly, because the whole party was in the blast radius.

angel fight two: insectile humanoid scoutform. chitinous, accurate, and even more pwned than the first one. Angel one at least never died, no matter how much it was pounded on. Basically got locked down and shanked in melee again by johann, but ranged support was a lot more damaging this time round due to some awesome rolling and equipment upgrades. Nyx's range time clearly paid off. Unlike the last angel, this one really enjoyed playing with your heads, which led to some touch and go moments when it revealed it had an emergency battery backup core. The GM has learned that melee angels is a losing proposition against this group. You have been warned. 12 collateral, almost all eva deployment costs
rewards: 400 xp for fighting, 20 surplus and 5 research for fight completion, 6 surplus from the johann funding initiative

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