Name: Alice Lorac
Player: Joy
Age: '17'/60+?
Height: 4'7"
Weight: 74 lbs, Slim
Eyes: Blue
Hair: Blonde
Skin-Tone: Creamy
Race: Caucasian
Seeming: Fairest
Kith: Kithless
Concept: Alice in Reality
Chronicle: The Missing and the Lost
Court: Court of Spring
Virtue: Fortitude: Fortitude (Regain all spent willpower whenever she withstands overwhelming or tempting pressure to alter her goals)
Vice: Lust: Lust (Regain 1 spent willpower when she satisfies her lusts or compulsions in a way that victimizes others)
Mien: Beautiful young blonde girl
Mask: More or less exactly the same as her Mien.
Attributes:
Mental (4):
- Intelligence: 2
- Wits: 4
- Resolve: 2
Physical (3):
- Strength: 1
- Dexterity: 4
- Stamina: 1
Social (5):
- Presence: 4
- Manipulation: 2
- Composure: 2
Skills:
- Note: -3 for Untrained Mental, -1 for Untrained Physical, -0 for Untrained Social
Mental (4):
- Academics: Untrained
- Computer: Untrained
- Crafts: Untrained
- Investigation: 3
- Medicine: Untrained
- Occult: 1
- Politics: Untrained
- Science: Untrained
Physical (7):
- Athletics: 2
- Brawl: Untrained
- Drive: Untrained
- Firearms: Untrained
- Larceny: 1
- Stealth: Untrained
- Survival: Untrained
- Weaponry: 4
Social (11):
- Animal Ken: Untrained
- Empathy: 2{3}
- Expression: 2
- Intimidation: Untrained
- Persuasion: 4{5}
- Socialize: 1{2}
- Streetwise: Untrained
- Subterfuge: 3
Specialties
- Athletics: Preternatural Grace (Changeling Specialty)
- Persuasion: Seduction
- Investigation: Puzzles and Riddles
- Weaponry: Improvised Weapons
Merits
- Striking Looks: 4
- Wyrd (3rd dot): 3
- Long of Days: 2
- Custom Merit: 2
- Goblin Vow (Mirrors): 1
- Mantle (Spring): 1
- New Identity: 2
- Fighting Finesse (Improvised Weapons): 2
- Fighting Style (Improvised Weaponry): 1
Contracts
Contracts of Separation
- Tread Lightly (1 Glamour, Dexterity + Wyrd, Instant Action, Scene-Long, Catch: She is wearing fancy and delicate footwear that would be ruined if she did not use this clause.)
- Evasion of Shackles (1 Glamour, Larceny + Wyrd, Instant Action, Instant Effect, Catch: She has been unjustly imprisoned for some crime or offense she did not actually commit.)
- Breaching Barriers (1 or 2 Glamour, Presence + Wyrd, Instant Action, Instant Effect, may spend an extra Glamour point on an exceptional success to take someone along with her, Catch: she has been deliberately imprisoned by another changeling.)
- Elegant Protection (2 Glamour, Dexterity + Wyrd, Instant Action, effect lasts 2 turns per success or for the entire scene on an exceptional success, Catch: She is unarmed and not attempting to attack anyone. If this clause is invoked while using this catch, the clause will instantly end its effects and burn away 3 of her Glamour if she attacks anyone while it is active.)
Contracts of Fleeting Spring
- Cupid's Eye (1 Glamour, Wits + Wyrd vs subject's Composure + Wyrd, Contested Action, Instant Effect, Catch: She has kissed the subject within the past 24 hours, or the subject's object of desire is her.)
- Growth of the Ivy (2 Glamour (+1 Willpower for a supernatural subject), Manipulation + Persuasion + Mantle (Spring) - subject's Resolve, Contested Action (resistance is reflexive), Instant Effect, Catch: She is making the subject desire her, or is doing so to resolve a pledge.)
Pledges
The 'Master'
- Type: Vow.
- Task: Endeavour, Medial, (Her Task, for Him: Perform as his sexual 'slave' when the mood strikes him. Generally 2-3 hours at a time (in all for an entire 'encounter'), a variable number of times per month. He's smart enough to know she has a life outside of him, though, and doesn't demand TOO much, as she always makes it clear she doesn't need him, even if he generally responds that he doesn't believe her.) -2.
- Boon: Adroitness (For her, from Him: Persuasion) +1, Adroitness (For her, from Him: Empathy) +1.
- Sanction: Poisoning of Boon (Her: Adroitness, Persuasion) -1, Poisoning of Boon (Her: Adroitness, Empathy) -1.
- Duration: Moon +2.
Special Qualities
Seeming: Points of Glamour spent = +1 Bonus to Presence, Manipulation, Persuasion dice pools.
- No untrained penalty for Social Skills.
- -1 die penalty to rolls to avoid loss of Clarity.
Kiths: None.
Court Mantle: +1 to Socialize rolls.
Merits: +2 to Presence and Manipulation rolls involving her appearance.
- Longevity and Infirmity Bonuses are calculated as if she had a Wyrd score of 7: +75 years and +3, respectively.
- Dex + Weaponry when using Improvised Weapons, rather than Str + Weaponry.
- May make a reflexive Wits+Weaponry roll to find a useful improvised weapon (Size 1, Lethal +1, Durability 2/Size 2, Lethal +2, Durability 2 on normal/exceptional success).
Other Stats
Combat
Attacks and number of Die:
- Special Improvised Weapon (via Improvised Weaponry Fighting Style first dot): 10 dice.
- Other Improvised Weapons: 9 dice + Weapon Damage.
Defense: 4
Initiative: 6
Non-Combat
Perception: 6
Size: 4
Speed: 9
Resilience
Armor: 0 (None)
Health: 5
| Healthy | Healthy | Healthy | Healthy | Healthy | Healthy |
Willpower: 4
| Unspent | Unspent | Unspent | Unspent |
Clarity: 5
Wyrd: 3
* Glamour: 6 (Max of 12)
XP Spent
| Long of Days 2 | 6 merit xp |
| Custom Merit 2 | 6 merit xp |
| Goblin Vow (Mirrors) 1 | 2 merit xp |
| Fighting Style: Improvised Weaponry 1 | 2 merit xp |
| Fighting Finesse (Improvised Weapons) 2 | 6 xp |
| Resolve 2 | 10 xp |
| Contracts of Fleeting Spring 2 | 8 xp |
| New Identity 2 | 6 xp |
| Socialize 1 | 3 xp |
| Mantle of Spring 1 | 2 xp |





