Alice

Name: Alice Lorac
Player: Joy
Age: '17'/60+?
Height: 4'7"
Weight: 74 lbs, Slim
Eyes: Blue
Hair: Blonde
Skin-Tone: Creamy
Race: Caucasian

Seeming: Fairest
Kith: Kithless
Concept: Alice in Reality
Chronicle: The Missing and the Lost
Court: Court of Spring
Virtue: Fortitude: Fortitude (Regain all spent willpower whenever she withstands overwhelming or tempting pressure to alter her goals)
Vice: Lust: Lust (Regain 1 spent willpower when she satisfies her lusts or compulsions in a way that victimizes others)
Mien: Beautiful young blonde girl
Mask: More or less exactly the same as her Mien.

Attributes:

Mental (4):

  • Intelligence: 2
  • Wits: 4
  • Resolve: 2

Physical (3):

  • Strength: 1
  • Dexterity: 4
  • Stamina: 1

Social (5):

  • Presence: 4
  • Manipulation: 2
  • Composure: 2

Skills:

  • Note: -3 for Untrained Mental, -1 for Untrained Physical, -0 for Untrained Social

Mental (4):

  • Academics: Untrained
  • Computer: Untrained
  • Crafts: Untrained
  • Investigation: 3
  • Medicine: Untrained
  • Occult: 1
  • Politics: Untrained
  • Science: Untrained

Physical (7):

  • Athletics: 2
  • Brawl: Untrained
  • Drive: Untrained
  • Firearms: Untrained
  • Larceny: 1
  • Stealth: Untrained
  • Survival: Untrained
  • Weaponry: 4

Social (11):

  • Animal Ken: Untrained
  • Empathy: 2{3}
  • Expression: 2
  • Intimidation: Untrained
  • Persuasion: 4{5}
  • Socialize: 1{2}
  • Streetwise: Untrained
  • Subterfuge: 3

Specialties

  • Athletics: Preternatural Grace (Changeling Specialty)
  • Persuasion: Seduction
  • Investigation: Puzzles and Riddles
  • Weaponry: Improvised Weapons

Merits

  • Striking Looks: 4
  • Wyrd (3rd dot): 3
  • Long of Days: 2
  • Custom Merit: 2
  • Goblin Vow (Mirrors): 1
  • Mantle (Spring): 1
  • New Identity: 2
  • Fighting Finesse (Improvised Weapons): 2
  • Fighting Style (Improvised Weaponry): 1

Contracts

Contracts of Separation

  • Tread Lightly (1 Glamour, Dexterity + Wyrd, Instant Action, Scene-Long, Catch: She is wearing fancy and delicate footwear that would be ruined if she did not use this clause.)
  • Evasion of Shackles (1 Glamour, Larceny + Wyrd, Instant Action, Instant Effect, Catch: She has been unjustly imprisoned for some crime or offense she did not actually commit.)
  • Breaching Barriers (1 or 2 Glamour, Presence + Wyrd, Instant Action, Instant Effect, may spend an extra Glamour point on an exceptional success to take someone along with her, Catch: she has been deliberately imprisoned by another changeling.)
  • Elegant Protection (2 Glamour, Dexterity + Wyrd, Instant Action, effect lasts 2 turns per success or for the entire scene on an exceptional success, Catch: She is unarmed and not attempting to attack anyone. If this clause is invoked while using this catch, the clause will instantly end its effects and burn away 3 of her Glamour if she attacks anyone while it is active.)

Contracts of Fleeting Spring

  • Cupid's Eye (1 Glamour, Wits + Wyrd vs subject's Composure + Wyrd, Contested Action, Instant Effect, Catch: She has kissed the subject within the past 24 hours, or the subject's object of desire is her.)
  • Growth of the Ivy (2 Glamour (+1 Willpower for a supernatural subject), Manipulation + Persuasion + Mantle (Spring) - subject's Resolve, Contested Action (resistance is reflexive), Instant Effect, Catch: She is making the subject desire her, or is doing so to resolve a pledge.)

Pledges

The 'Master'

  • Type: Vow.
  • Task: Endeavour, Medial, (Her Task, for Him: Perform as his sexual 'slave' when the mood strikes him. Generally 2-3 hours at a time (in all for an entire 'encounter'), a variable number of times per month. He's smart enough to know she has a life outside of him, though, and doesn't demand TOO much, as she always makes it clear she doesn't need him, even if he generally responds that he doesn't believe her.) -2.
  • Boon: Adroitness (For her, from Him: Persuasion) +1, Adroitness (For her, from Him: Empathy) +1.
  • Sanction: Poisoning of Boon (Her: Adroitness, Persuasion) -1, Poisoning of Boon (Her: Adroitness, Empathy) -1.
  • Duration: Moon +2.

Special Qualities

Seeming: Points of Glamour spent = +1 Bonus to Presence, Manipulation, Persuasion dice pools.

  • No untrained penalty for Social Skills.
  • -1 die penalty to rolls to avoid loss of Clarity.

Kiths: None.
Court Mantle: +1 to Socialize rolls.
Merits: +2 to Presence and Manipulation rolls involving her appearance.

  • Longevity and Infirmity Bonuses are calculated as if she had a Wyrd score of 7: +75 years and +3, respectively.
  • Dex + Weaponry when using Improvised Weapons, rather than Str + Weaponry.
  • May make a reflexive Wits+Weaponry roll to find a useful improvised weapon (Size 1, Lethal +1, Durability 2/Size 2, Lethal +2, Durability 2 on normal/exceptional success).

Other Stats

Combat

Attacks and number of Die:

  • Special Improvised Weapon (via Improvised Weaponry Fighting Style first dot): 10 dice.
  • Other Improvised Weapons: 9 dice + Weapon Damage.

Defense: 4
Initiative: 6

Non-Combat

Perception: 6
Size: 4
Speed: 9

Resilience

Armor: 0 (None)
Health: 5

Healthy Healthy Healthy Healthy Healthy Healthy

Willpower: 4

Unspent Unspent Unspent Unspent

Clarity: 5

Wyrd: 3

* Glamour: 6 (Max of 12)

XP Spent

Long of Days 2 6 merit xp
Custom Merit 2 6 merit xp
Goblin Vow (Mirrors) 1 2 merit xp
Fighting Style: Improvised Weaponry 1 2 merit xp
Fighting Finesse (Improvised Weapons) 2 6 xp
Resolve 2 10 xp
Contracts of Fleeting Spring 2 8 xp
New Identity 2 6 xp
Socialize 1 3 xp
Mantle of Spring 1 2 xp
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