Agathe Darius Song
Agathe%20Avatar.jpg

Name: Agathe Darius Song (ah-GAH-thay)
Caste: Dawn
Motivation: To enlighten all creation to the new way.
Inspirations: A combination of Greek hero myth and Shounen protagonists, the former for multiple approaches to combat and latter for personality/method. King Radical.

Appearance

With short blonde hair, Agathe appears young for her true age, locked in her prime by exaltation. Her body is thin, but even casual examination will see muscles developed from a life of training with a balance to both strength and speed, and heavy with interspersed scars. She travels remarkably light, dressing in clothing designed to keep her warm and not interfere with movement. She carries little other assorted equipment, enough money to get by and otherwise insists she can get whatever else she might need on location.

When it comes to combat, she dislikes slowing herself down with armor, and will if possible even remove mundane clothing to ensure she can fight unhindered, but does wear and often use a pair of burnt and worn Smashfists. She doesn't adopt any formalized stance and instead favors that of a simple brawler, she enjoys a simple match of traded punches, kicks and countering whatever martial arts are used, when she invokes her charms though, these shift, her movements stay vicious, but take on and air of grace in their simplicity. Bursts of glowing gold wash off of her, leave fist, foot, knee, elbow and head impressions almost branded onto areas of contact.

Background and other things

Personal background details and so-on.

Remember this later Thoon

Agathe Darius Song

Caste: Dawn Concept: Brawling hero
Totemic Anima: Starting as a brawl, phantasms, faintly reminiscent of both Agathe's friends and enemies, rapidly escalating in scale as it grows.
Inspirations: A combination of Greek hero myth and Shounen protagonists, the former for multiple approaches to combat and latter for personality/method. King Radical.
Age: 25 Sex: Female Skin: Tan Hair: Blonde Eyes: Blue

Essence

Rating
Personal 16 16
Peripheral 35 35/40
Committed 5

Attributes

Strength ●●●●●
Dexterity ●●●●
Stamina ●●●●
Charisma ●●●●
Manipulation ●●
Appearance ●●●
Perception ●●
Intelligence ●●
Wits ●●●

Abilities

Dawn
Archery
S Brawl ●●●●●
C Melee ●●●
C Thrown ●●●
F War
Zenith
F Integrity ●●●●
Performance ●●
F Presence ●●●
C Resistance ●●●●
Survival
Night
F Athletics ●●●
F Awareness ●●●
C Dodge ●●●●●
Larceny
Stealth
Twilight
Craft
Investigation
Lore
Medicine
Occult

Eclipse
Bureaucracy
Linguistics
Ride
Sail
Socialize
Martial Arts
none
Crafts
none
Specialties
Brawl Smashfists
Integrity Resist Persuasion
Presence Issuing Challenges
Dodge Unarmored

Anima

5+m Peripheral to advance Banner
Dim Default
Glowing Caste Mark shines; -3 Stealth/Disguise
Burning Blazing Anima; Stealth Impossible
Bonfire Totemic Displays; Illuminate short range; Visible for miles; Stealth Impossible
  • Know the exact time of day (1m)
  • Display Caste Mark indefinitely (1m)
  • Reset conditions are all reset (10m 1/day)

Willpower

●●●●● ●●○○○
□□□□□ □□■■■

Intimacies

Defining (+4/-3)

  • Principle: "With every person independant and able, we can make an era greater then the first age ever was."
  • Worthy Fighting (Love)

Major (+3/-2)

  • Circle (Loyalty)
  • Realm Decadence and Debauchery (Disgust)
  • Personally Being Manipulated (Hates)
  • Tyrant Lizards (Favorite food)
  • Commoners, peasantry and mortals (sympathy)

Minor (+2/-1)

  • Her Followers (Proud examples)
  • Others being manipulated (Annoyance)
  • Hometown (Fondness)
  • Involvment in killing people (Distaste, applies to anything sentient or close.)
  • Principle: "A feast is the best way to end a day of hard work."
  • The Blade Which Cuts Through Life's Thread (Rivalry)

Great Curse

Whenever Agathe sees people baulk at or fail challenges before them.
□□□□□ □□□□□

Merits

3 Artifacts
1 Cult (Impassioned Followers)
2 Influence (Hero to the small villages of the Scavenger Lands and Hundred Kingdoms)
2 Resources
1 Iron Stomach
1 Language (Low Realm)

Flaws

Debts Agathe lives in a cycle of fighting for money, burning the money on short term luxury, then being poor again. She doesn't hold onto money well.
Awkward Though not a prude or under immaculate code, Agathe's thrown off by debauched realm decadence, it annoys and disturbs her when encountered.

Combat

Join Battle: 6 /+3 Rush: 6 Disengage: 8
Weapon Type Accuracy
( W / D )
Damage /
Overwhelm
Parry Tags
Unarmed L 13 9 8B 1 5 Brawl, Natural
Smashfists L 14 9 11B 3 6 Bashing, Brawl, Smashing, Worn
Armor Type Soak Hard Mob
Pen
Evasion Tags
Natural - 4 - - 5
Buff Jacket L +3 0 0 4
Total - 7 0 0 4

Health Levels and Recovery

Track Recovery
ok : B : L : A Bash Lethal
-0 ok 1 hr 1 day
-1 ok ok 12 hrs 2 days
-1 ok
-2 ok ok 1 day 3 days
-2 ok ok
-4 ok 2 days 5 days
In ok Storyteller

Social Combat

Join Debate: 3 Resolve: 4 Guile: 1
Name Dice pool Targets Effect
Read Intentions (Perception+Socialize) 2 Guile Learn what another character wants to achieve, or learn about target's Intimacies
Inspire (Usually Performance) 2 Resolve Inspire an emotion of the user's choice in the target.
Threaten (Presence) 3 Resolve Does not need an intimacy. Intimidate/threaten someone to do what you want or take negative consequences. Target forms a negative intimacy towards you.
Bargain (Presence) 3 Resolve Does not need an intimacy. Convince a target to do what you want by offering a gift, bribe, etc.
Persuade (Presence) 3 Resolve Must be supported by an intimacy. Convinces a target to take a course of action in line with said intimacy.
Instill (Presence) 3 Resolve Change feelings and beliefs of others. Create, strengthen, or weaken intimacies.

Languages

  • Riverspeak (Native)
  • Low Realm

Further Details

  • Artifact: A pair of Red Jade smashfists, taken from the hands of a local Dragonblood tyrant Agathe once showed up and robbed. Though still obvious to their artifact nature, in comparison to others they are worn, cracked, the knuckles are rough and as a whole it looks just slightly burnt. When essence is channelled through them they burst with steam and seem ready to shake themselves apart, but they still work just fine.
  • Cult: Though the specifics of her philosophy discourage it, people are simple. As Agathe tells people that their lives now are just as, if not more important then what they will one day become by the immaculate faith, their inspiration will shift into admiration and worship, and in being the focus of that, there is power. The majority of this is based in her now scattered home villages' people, now slowly spreading this through the populace. Agathe's nature isn't one for actively working with them, but she's compelled to help these people, even if complete strangers to her, like they were dear friends whenever they crop up.
  • Influence: Even before exalting, Agathe's travels and nature lead her into fights with people making things hard for commoners, with her new power news of this has only spread, and wherever Agathe goes, it's likely anyone else from the scattered parts of the Scavenger Lands have heard of her and her deeds. Fortunately, for now, these tales tend more towards local tales of someone who'll overthrow corrupt sources of authority or scare off bandits, rather then the realm hearing about an anathema gaining popularity among non-realm rabble.
  • Iron Stomach: Somewhere between enduring a life in the east and her exaltation, Agathe can and will eat nearly anything and in great amounts, and it being poisonous or otherwise a bad idea is rarely a deterrent.
  • Resources: Over the years, to earn her living, Agathe enters fighting tournaments for money, at first for training and then to learn to properly temper her superior abilities, and has a small amount of money and comfort she can afford herself. She actually tends to win much larger amounts, but the small amount he carries is all that is ever left after her initial celebrations with parties and feasts.
  • Language: Agathe's understanding of the realm, like most around her is distant. Due more to convenience then anything else, Agathe's only learnt the common lowborn version of its language.

  • Smashing: The weapon can make smash attacks. Sacrifice one Defense until the character's next turn and cost two Initiative to attempt. If successful, they knock the opponent back one range band, OR knock them prone. Targets may be knocked back into dangerous or deadly threats like lava or steep cliffs.

  • As a dawn, Agathe can inspire fear in anything. Add half her essence to any intimidation tests, including to things which cannot usually feel fear such as undead and automatons.
  • When at iconic or bonfire anima, Agathe adds half her essence to base initiative after a successful decisive attack.
  • For 10 motes, All Agathe's combat and movement charms with outstanding reset conditions are automatically reset. This can only be used once a day and refreshes at sunrise.

Charms

Excellent Solar [Ability]
Cost: 1m per die
Mins: [Ability] 1, Essence 1
Type: Supplemental
Keywords: None
Duration: Instant
Solars excel at their chosen fields should they put in the effort.
Adds charm dice; 1 die per 1m.
Opal has an Excellency for: Athletics, Awareness, Brawl, Dodge, Integrity, Larceny, Melee, Presence, Resistance, Thrown, and War.

Sorcery

Spells

Initiation

None.

Rituals
  • None.

Experience

Gained Stored Spent
Normal 130 26 104
Solar 56 20 36
Train 0 0 0
  • 10 XP, 4 Solar XP: Previous games
  • 5 XP 1/11/15 Chasing off a true hero from attacking the gate of dreams.
  • 5 XP 2 Solar XP 13/12/15 - Making Gryllg cry like a jerk.
  • XP and Solar XP evened out to 40 and 10 because we're bad with math. 24/1/16
  • 24 XP spent on Lightning Speed, Spirit Strengthens the Skin and Searing Quicksilver Flight charms.
  • 5 XP and 4 Solar XP For confronting the Rabbits 27/3/16
  • 5 XP and painful lessons to not forget overwhelm damage and buy fucking fists of iron fgt 10/4/16
  • 5 XP and 2 Solar XP for the information gathering and planning to probably murder a racial minority of slut-town, yaaay 24/4/16
  • 5 XP and 2 Solar XP for Trashing the competition in the Gauntlet 22/5/16
  • 5 XP and 2 Solar XP for Overcoming Hakuryuu and evening out EXP totals with groups 5/6/16
  • XP and Solar XP evened out to 85 / 34
  • -48 XP (8 x6) for Fists of Iron, Hammer on Iron, Fivefold Fury, Ferocious Jab, Drifting Leaf Elusion, Increasing Strength Exercise charms. 16 Solar XP Dexterity increased to 4.
  • 5 XP and 4 Solar XP for varried downtime investigations.
  • EXP updated for the victory of the Kamthathar arc
  • 32 EXP to get the charms: Wind and Stones Defense, Ox-Stunning Blow, Force Stealing Feint & Armor Eating Strike. 20 Solar XP to raise Strength to 5.
  • 5 XP and 2 Solar XP: Discovering the many foes plaguing the south and fantasizing about them. 28/5/17
  • 15 XP and 6 Solar XP: Catchup again, Looking for transport in Champoor
Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License